Add key mapping
This commit is contained in:
parent
347c448da8
commit
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254
prompt/key.go
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254
prompt/key.go
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package prompt
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type Key int
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const (
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Escape Key = iota
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ControlA
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ControlB
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ControlC
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ControlD
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ControlE
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ControlF
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ControlG
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ControlH
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ControlI
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ControlJ
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ControlK
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ControlL
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ControlM
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ControlN
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ControlO
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ControlP
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ControlQ
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ControlR
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ControlS
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ControlT
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ControlU
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ControlV
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ControlW
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ControlX
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ControlY
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ControlZ
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ControlSpace
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ControlBackslash
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ControlSquareClose
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ControlCircumflex
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ControlUnderscore
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ControlLeft
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ControlRight
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ControlUp
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ControlDown
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Up
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Down
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Right
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Left
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ShiftLeft
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ShiftUp
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ShiftDown
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ShiftRight
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Home
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End
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Delete
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ShiftDelete
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ControlDelete
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PageUp
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PageDown
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BackTab
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Insert
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Backspace
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// Aliases.
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Tab
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Enter
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// Actually Enter equals ControlM, not ControlJ,
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// However, in prompt_toolkit, we made the mistake of translating
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// \r into \n during the input, so everyone is now handling the
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// enter key by binding ControlJ.
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// From now on, it's better to bind `ASCII_SEQUENCES.Enter` everywhere,
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// because that's future compatible, and will still work when we
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// stop replacing \r by \n.
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F1
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F2
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F3
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F4
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F5
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F6
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F7
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F8
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F9
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F10
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F11
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F12
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F13
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F14
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F15
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F16
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F17
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F18
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F19
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F20
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F21
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F22
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F23
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F24
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// Matches any key.
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Any
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// Special
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CPRResponse
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Vt100MouseEvent
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WindowsMouseEvent
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BracketedPaste
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// Key which is ignored. (The key binding for this key should not do anything.)
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Ignore
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)
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type ASCIICode struct {
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Key Key
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ASCIICode []byte
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}
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var ASCII_SEQUENCES []*ASCIICode = []*ASCIICode{
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&ASCIICode{Key: Escape, ASCIICode: []byte{0x1b}},
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&ASCIICode{Key: ControlSpace, ASCIICode: []byte{0x00}},
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&ASCIICode{Key: ControlA, ASCIICode: []byte{0x1}},
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&ASCIICode{Key: ControlB, ASCIICode: []byte{0x2}},
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&ASCIICode{Key: ControlC, ASCIICode: []byte{0x3}},
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&ASCIICode{Key: ControlD, ASCIICode: []byte{0x4}},
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&ASCIICode{Key: ControlE, ASCIICode: []byte{0x5}},
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&ASCIICode{Key: ControlF, ASCIICode: []byte{0x6}},
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&ASCIICode{Key: ControlG, ASCIICode: []byte{0x7}},
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&ASCIICode{Key: ControlH, ASCIICode: []byte{0x8}},
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&ASCIICode{Key: ControlI, ASCIICode: []byte{0x9}},
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&ASCIICode{Key: ControlJ, ASCIICode: []byte{0xa}},
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&ASCIICode{Key: ControlK, ASCIICode: []byte{0xb}},
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&ASCIICode{Key: ControlL, ASCIICode: []byte{0xc}},
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&ASCIICode{Key: ControlM, ASCIICode: []byte{0xd}},
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&ASCIICode{Key: ControlN, ASCIICode: []byte{0xe}},
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&ASCIICode{Key: ControlO, ASCIICode: []byte{0xf}},
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&ASCIICode{Key: ControlP, ASCIICode: []byte{0x10}},
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&ASCIICode{Key: ControlQ, ASCIICode: []byte{0x11}},
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&ASCIICode{Key: ControlR, ASCIICode: []byte{0x12}},
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&ASCIICode{Key: ControlS, ASCIICode: []byte{0x13}},
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&ASCIICode{Key: ControlT, ASCIICode: []byte{0x14}},
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&ASCIICode{Key: ControlU, ASCIICode: []byte{0x15}},
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&ASCIICode{Key: ControlV, ASCIICode: []byte{0x16}},
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&ASCIICode{Key: ControlW, ASCIICode: []byte{0x17}},
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&ASCIICode{Key: ControlX, ASCIICode: []byte{0x18}},
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&ASCIICode{Key: ControlY, ASCIICode: []byte{0x19}},
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&ASCIICode{Key: ControlZ, ASCIICode: []byte{0x1a}},
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&ASCIICode{Key: ControlBackslash, ASCIICode: []byte{0x1c}},
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&ASCIICode{Key: ControlSquareClose, ASCIICode: []byte{0x1d}},
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&ASCIICode{Key: ControlCircumflex, ASCIICode: []byte{0x1e}},
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&ASCIICode{Key: ControlUnderscore, ASCIICode: []byte{0x1f}},
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&ASCIICode{Key: Backspace, ASCIICode: []byte{0x7f}},
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&ASCIICode{Key: Up, ASCIICode: []byte{0x1b, 0x5b, 0x41}},
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&ASCIICode{Key: Down, ASCIICode: []byte{0x1b, 0x5b, 0x42}},
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&ASCIICode{Key: Right, ASCIICode: []byte{0x1b, 0x5b, 0x43}},
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&ASCIICode{Key: Left, ASCIICode: []byte{0x1b, 0x5b, 0x44}},
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&ASCIICode{Key: Home, ASCIICode: []byte{0x1b, 0x5b, 0x48}},
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&ASCIICode{Key: Home, ASCIICode: []byte{0x1b, 0x4f, 0x48}},
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&ASCIICode{Key: End, ASCIICode: []byte{0x1b, 0x5b, 0x70}},
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&ASCIICode{Key: End, ASCIICode: []byte{0x1b, 0x4f, 0x70}},
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&ASCIICode{Key: Delete, ASCIICode: []byte{0x1b, 0x5b, 0x33, 0x7e}},
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&ASCIICode{Key: ShiftDelete, ASCIICode: []byte{0x1b, 0x5b, 0x33, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: ControlDelete, ASCIICode: []byte{0x1b, 0x5b, 0x33, 0x3b, 0x05, 0x7e}},
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&ASCIICode{Key: Home, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x7e}},
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&ASCIICode{Key: End, ASCIICode: []byte{0x1b, 0x5b, 0x04, 0x7e}},
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&ASCIICode{Key: PageUp, ASCIICode: []byte{0x1b, 0x5b, 0x05, 0x7e}},
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&ASCIICode{Key: PageDown, ASCIICode: []byte{0x1b, 0x5b, 0x06, 0x7e}},
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&ASCIICode{Key: Home, ASCIICode: []byte{0x1b, 0x5b, 0x07, 0x7e}},
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&ASCIICode{Key: End, ASCIICode: []byte{0x1b, 0x5b, 0x09, 0x7e}},
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&ASCIICode{Key: BackTab, ASCIICode: []byte{0x1b, 0x5b, 0x5a}},
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&ASCIICode{Key: Insert, ASCIICode: []byte{0x1b, 0x5b, 0x02, 0x7e}},
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&ASCIICode{Key: F1, ASCIICode: []byte{0x1b, 0x4f, 0x50}},
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&ASCIICode{Key: F2, ASCIICode: []byte{0x1b, 0x4f, 0x51}},
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&ASCIICode{Key: F3, ASCIICode: []byte{0x1b, 0x4f, 0x52}},
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&ASCIICode{Key: F4, ASCIICode: []byte{0x1b, 0x4f, 0x53}},
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&ASCIICode{Key: F1, ASCIICode: []byte{0x1b, 0x4f, 0x50, 0x41}}, // Linux console
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&ASCIICode{Key: F2, ASCIICode: []byte{0x1b, 0x5b, 0x5b, 0x42}}, // Linux console
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&ASCIICode{Key: F3, ASCIICode: []byte{0x1b, 0x5b, 0x5b, 0x43}}, // Linux console
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&ASCIICode{Key: F4, ASCIICode: []byte{0x1b, 0x5b, 0x5b, 0x44}}, // Linux console
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&ASCIICode{Key: F5, ASCIICode: []byte{0x1b, 0x5b, 0x5b, 0x45}}, // Linux console
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&ASCIICode{Key: F1, ASCIICode: []byte{0x1b, 0x5b, 0x11, 0x7e}}, // rxvt-unicode
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&ASCIICode{Key: F2, ASCIICode: []byte{0x1b, 0x5b, 0x12, 0x7e}}, // rxvt-unicode
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&ASCIICode{Key: F3, ASCIICode: []byte{0x1b, 0x5b, 0x13, 0x7e}}, // rxvt-unicode
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&ASCIICode{Key: F4, ASCIICode: []byte{0x1b, 0x5b, 0x14, 0x7e}}, // rxvt-unicode
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&ASCIICode{Key: F5, ASCIICode: []byte{0x1b, 0x5b, 0x31, 0x35, 0x7e}},
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&ASCIICode{Key: F6, ASCIICode: []byte{0x1b, 0x5b, 0x31, 0x37, 0x7e}},
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&ASCIICode{Key: F7, ASCIICode: []byte{0x1b, 0x5b, 0x31, 0x38, 0x7e}},
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&ASCIICode{Key: F8, ASCIICode: []byte{0x1b, 0x5b, 0x31, 0x39, 0x7e}},
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&ASCIICode{Key: F9, ASCIICode: []byte{0x1b, 0x5b, 0x32, 0x30, 0x7e}},
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&ASCIICode{Key: F10, ASCIICode: []byte{0x1b, 0x5b, 0x32, 0x31, 0x7e}},
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&ASCIICode{Key: F11, ASCIICode: []byte{0x1b, 0x5b, 0x32, 0x32, 0x7e}},
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&ASCIICode{Key: F12, ASCIICode: []byte{0x1b, 0x5b, 0x32, 0x34, 0x7e, 0x8}},
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&ASCIICode{Key: F13, ASCIICode: []byte{0x1b, 0x5b, 0x25, 0x7e}},
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&ASCIICode{Key: F14, ASCIICode: []byte{0x1b, 0x5b, 0x26, 0x7e}},
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&ASCIICode{Key: F15, ASCIICode: []byte{0x1b, 0x5b, 0x28, 0x7e}},
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&ASCIICode{Key: F16, ASCIICode: []byte{0x1b, 0x5b, 0x29, 0x7e}},
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&ASCIICode{Key: F17, ASCIICode: []byte{0x1b, 0x5b, 0x31, 0x7e}},
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&ASCIICode{Key: F18, ASCIICode: []byte{0x1b, 0x5b, 0x32, 0x7e}},
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&ASCIICode{Key: F19, ASCIICode: []byte{0x1b, 0x5b, 0x33, 0x7e}},
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&ASCIICode{Key: F20, ASCIICode: []byte{0x1b, 0x5b, 0x34, 0x7e}},
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// Xterm
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&ASCIICode{Key: F13, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x02, 0x50}},
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&ASCIICode{Key: F14, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x02, 0x51}},
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// &ASCIICode{Key: F15, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x02, 0x52}}, // Conflicts with CPR response
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&ASCIICode{Key: F16, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x02, 0x52}},
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&ASCIICode{Key: F17, ASCIICode: []byte{0x1b, 0x5b, 0x15, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F18, ASCIICode: []byte{0x1b, 0x5b, 0x17, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F19, ASCIICode: []byte{0x1b, 0x5b, 0x18, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F20, ASCIICode: []byte{0x1b, 0x5b, 0x19, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F21, ASCIICode: []byte{0x1b, 0x5b, 0x20, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F22, ASCIICode: []byte{0x1b, 0x5b, 0x21, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F23, ASCIICode: []byte{0x1b, 0x5b, 0x23, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: F24, ASCIICode: []byte{0x1b, 0x5b, 0x24, 0x3b, 0x02, 0x7e}},
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&ASCIICode{Key: ControlUp, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x5a}},
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&ASCIICode{Key: ControlDown, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x5b}},
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&ASCIICode{Key: ControlRight, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x5c}},
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&ASCIICode{Key: ControlLeft, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x3b, 0x5d}},
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&ASCIICode{Key: ShiftUp, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x2a}},
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&ASCIICode{Key: ShiftDown, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x2b}},
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&ASCIICode{Key: ShiftRight, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x2c}},
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&ASCIICode{Key: ShiftLeft, ASCIICode: []byte{0x1b, 0x5b, 0x01, 0x2d}},
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// Tmux sends following keystrokes when control+arrow is pressed, but for
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// Emacs ansi-term sends the same sequences for normal arrow keys. Consider
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// it a normal arrow press, because that's more important.
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&ASCIICode{Key: Up, ASCIICode: []byte{0x1b, 0x4f, 0x41}},
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&ASCIICode{Key: Down, ASCIICode: []byte{0x1b, 0x4f, 0x42}},
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&ASCIICode{Key: Right, ASCIICode: []byte{0x1b, 0x4f, 0x43}},
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&ASCIICode{Key: Left, ASCIICode: []byte{0x1b, 0x4f, 0x44}},
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&ASCIICode{Key: ControlUp, ASCIICode: []byte{0x1b, 0x5b, 0x05, 0x41}},
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&ASCIICode{Key: ControlDown, ASCIICode: []byte{0x1b, 0x5b, 0x05, 0x42}},
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&ASCIICode{Key: ControlRight, ASCIICode: []byte{0x1b, 0x5b, 0x05, 0x43}},
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&ASCIICode{Key: ControlLeft, ASCIICode: []byte{0x1b, 0x5b, 0x05, 0x44}},
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&ASCIICode{Key: ControlRight, ASCIICode: []byte{0x1b, 0x5b, 0x4f, 0x63}}, // rxvt
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&ASCIICode{Key: ControlLeft, ASCIICode: []byte{0x1b, 0x5b, 0x4f, 0x64}}, // rxvt
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&ASCIICode{Key: Ignore, ASCIICode: []byte{0x1b, 0x5b, 0x45}}, // Xterm
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&ASCIICode{Key: Ignore, ASCIICode: []byte{0x1b, 0x5b, 0x46}}, // Linux console
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}
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16
prompt/key_string.go
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16
prompt/key_string.go
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// Code generated by "stringer -type Key key.go"; DO NOT EDIT
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package prompt
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import "fmt"
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const _Key_name = "EscapeControlAControlBControlCControlDControlEControlFControlGControlHControlIControlJControlKControlLControlMControlNControlOControlPControlQControlRControlSControlTControlUControlVControlWControlXControlYControlZControlSpaceControlBackslashControlSquareCloseControlCircumflexControlUnderscoreControlLeftControlRightControlUpControlDownUpDownRightLeftShiftLeftShiftUpShiftDownShiftRightHomeEndDeleteShiftDeleteControlDeletePageUpPageDownBackTabInsertBackspaceTabEnterF1F2F3F4F5F6F7F8F9F10F11F12F13F14F15F16F17F18F19F20F21F22F23F24AnyCPRResponseVt100MouseEventWindowsMouseEventBracketedPasteIgnore"
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var _Key_index = [...]uint16{0, 6, 14, 22, 30, 38, 46, 54, 62, 70, 78, 86, 94, 102, 110, 118, 126, 134, 142, 150, 158, 166, 174, 182, 190, 198, 206, 214, 226, 242, 260, 277, 294, 305, 317, 326, 337, 339, 343, 348, 352, 361, 368, 377, 387, 391, 394, 400, 411, 424, 430, 438, 445, 451, 460, 463, 468, 470, 472, 474, 476, 478, 480, 482, 484, 486, 489, 492, 495, 498, 501, 504, 507, 510, 513, 516, 519, 522, 525, 528, 531, 534, 545, 560, 577, 591, 597}
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func (i Key) String() string {
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if i < 0 || i >= Key(len(_Key_index)-1) {
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return fmt.Sprintf("Key(%d)", i)
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}
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return _Key_name[_Key_index[i]:_Key_index[i+1]]
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}
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