go-prompt/prompt.go

240 lines
5.2 KiB
Go

package prompt
import (
"context"
"io/ioutil"
"log"
"os"
"os/signal"
"syscall"
"time"
)
const (
logfile = "/tmp/go-prompt-debug.log"
envEnableLog = "GO_PROMPT_ENABLE_LOG"
)
type Executor func(string)
type Completer func(string) []Suggest
type Prompt struct {
in ConsoleParser
buf *Buffer
renderer *Render
executor Executor
completer Completer
history *History
completion *CompletionManager
}
type Exec struct {
input string
ctx context.Context
}
func (p *Prompt) Run() {
p.setUp()
defer p.tearDown()
if os.Getenv(envEnableLog) != "true" {
log.SetOutput(ioutil.Discard)
} else if f, err := os.OpenFile(logfile, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0666); err != nil {
log.SetOutput(ioutil.Discard)
} else {
defer f.Close()
log.SetOutput(f)
log.Println("[INFO] Logging is enabled.")
}
p.renderer.Render(p.buf, p.completer(p.buf.Text()), p.completion.Max, p.completion.selected)
bufCh := make(chan []byte, 128)
stopReadBufCh := make(chan struct{})
go p.readBuffer(bufCh, stopReadBufCh)
exitCh := make(chan int)
winSizeCh := make(chan *WinSize)
go handleSignals(p.in, exitCh, winSizeCh)
for {
select {
case b := <-bufCh:
if shouldExit, e := p.feed(b); shouldExit {
return
} else if e != nil {
// Stop goroutine to run readBuffer function
stopReadBufCh <- struct{}{}
// Unset raw mode
// Reset to Blocking mode because returned EAGAIN when still set non-blocking mode.
p.in.TearDown()
p.executor(e.input)
completions := p.completer(p.buf.Text())
p.completion.update(completions)
p.renderer.Render(p.buf, completions, p.completion.Max, p.completion.selected)
// Set raw mode
go p.readBuffer(bufCh, stopReadBufCh)
} else {
completions := p.completer(p.buf.Text())
p.completion.update(completions)
p.renderer.Render(p.buf, completions, p.completion.Max, p.completion.selected)
}
case w := <-winSizeCh:
p.renderer.UpdateWinSize(w)
completions := p.completer(p.buf.Text())
p.renderer.Render(p.buf, completions, p.completion.Max, p.completion.selected)
case code := <-exitCh:
p.tearDown()
os.Exit(code)
default:
time.Sleep(10 * time.Millisecond)
}
}
}
func (p *Prompt) feed(b []byte) (shouldExit bool, exec *Exec) {
key := p.in.GetKey(b)
switch key {
case ControlJ, Enter:
if p.completion.Completing() {
c := p.completer(p.buf.Text())[p.completion.selected]
w := p.buf.Document().GetWordBeforeCursor()
if w != "" {
p.buf.DeleteBeforeCursor(len([]rune(w)))
}
p.buf.InsertText(c.Text, false, true)
}
p.renderer.BreakLine(p.buf)
exec = &Exec{input: p.buf.Text()}
log.Printf("[History] %s", p.buf.Text())
p.buf = NewBuffer()
p.completion.Reset()
if exec.input != "" {
p.history.Add(exec.input)
}
case ControlC:
p.renderer.BreakLine(p.buf)
p.buf = NewBuffer()
p.completion.Reset()
p.history.Clear()
case ControlD:
shouldExit = true
case Up:
if !p.completion.Completing() {
if newBuf, changed := p.history.Older(p.buf); changed {
p.buf = newBuf
}
return
}
fallthrough
case BackTab:
p.completion.Previous()
case Down:
if !p.completion.Completing() {
if newBuf, changed := p.history.Newer(p.buf); changed {
p.buf = newBuf
}
return
}
fallthrough
case Tab, ControlI:
p.completion.Next()
case Left:
p.buf.CursorLeft(1)
case Right:
p.buf.CursorRight(1)
case Backspace:
if p.completion.Completing() {
c := p.completer(p.buf.Text())[p.completion.selected]
w := p.buf.Document().GetWordBeforeCursor()
if w != "" {
p.buf.DeleteBeforeCursor(len([]rune(w)))
}
p.buf.InsertText(c.Text, false, true)
p.completion.Reset()
}
p.buf.DeleteBeforeCursor(1)
case NotDefined:
if p.completion.Completing() {
c := p.completer(p.buf.Text())[p.completion.selected]
w := p.buf.Document().GetWordBeforeCursor()
if w != "" {
p.buf.DeleteBeforeCursor(len([]rune(w)))
}
p.buf.InsertText(c.Text, false, true)
}
p.completion.Reset()
p.buf.InsertText(string(b), false, true)
default:
p.completion.Reset()
}
return
}
func (p *Prompt) setUp() {
p.in.Setup()
p.renderer.Setup()
p.renderer.UpdateWinSize(p.in.GetWinSize())
}
func (p *Prompt) tearDown() {
p.in.TearDown()
p.renderer.TearDown()
}
func (p *Prompt) readBuffer(bufCh chan []byte, stopCh chan struct{}) {
p.in.Setup()
buf := make([]byte, 1024)
for {
time.Sleep(10 * time.Millisecond)
select {
case <-stopCh:
return
default:
if n, err := syscall.Read(syscall.Stdin, buf); err == nil {
bufCh <- buf[:n]
}
}
}
}
func handleSignals(in ConsoleParser, exitCh chan int, winSizeCh chan *WinSize) {
sigCh := make(chan os.Signal, 1)
signal.Notify(
sigCh,
syscall.SIGINT,
syscall.SIGTERM,
syscall.SIGQUIT,
syscall.SIGWINCH,
)
for {
s := <-sigCh
switch s {
case syscall.SIGINT: // kill -SIGINT XXXX or Ctrl+c
log.Println("[SIGNAL] Catch SIGINT")
exitCh <- 0
case syscall.SIGTERM: // kill -SIGTERM XXXX
log.Println("[SIGNAL] Catch SIGTERM")
exitCh <- 1
case syscall.SIGQUIT: // kill -SIGQUIT XXXX
log.Println("[SIGNAL] Catch SIGQUIT")
exitCh <- 0
case syscall.SIGWINCH:
log.Println("[SIGNAL] Catch SIGWINCH")
winSizeCh <- in.GetWinSize()
default:
time.Sleep(10 * time.Millisecond)
}
}
}