go-prompt/prompt/prompt.go

148 lines
3.0 KiB
Go

package prompt
import (
"os"
"os/signal"
"syscall"
"time"
)
type Executor func(*Buffer) string
type Completer func(*Buffer) []string
type Prompt struct {
in ConsoleParser
buf *Buffer
renderer *Render
executor Executor
completer Completer
chosen int // -1 means nothing one is chosen.
}
func (p *Prompt) Run() {
p.setUp()
defer p.tearDown()
bufCh := make(chan []byte, 128)
go readBuffer(bufCh)
exitCh := make(chan bool, 16)
winSizeCh := make(chan *WinSize, 128)
go handleSignals(p.in, exitCh, winSizeCh)
for {
select {
case b := <-bufCh:
p.renderer.Erase(p.buf)
ac := p.in.GetASCIICode(b)
if ac == nil {
if p.chosen != -1 {
c := p.completer(p.buf)[p.chosen]
w := p.buf.Document().GetWordBeforeCursor()
p.buf.DeleteBeforeCursor(len([]rune(w)))
p.buf.InsertText(c, false, true)
}
p.chosen = -1
p.buf.InsertText(string(b), false, true)
} else if ac.Key == ControlJ || ac.Key == Enter {
if p.chosen != -1 {
c := p.completer(p.buf)[p.chosen]
w := p.buf.Document().GetWordBeforeCursor()
p.buf.DeleteBeforeCursor(len([]rune(w)))
p.buf.InsertText(c, false, true)
}
res := p.executor(p.buf)
p.renderer.BreakLine(p.buf, res)
p.buf = NewBuffer()
p.chosen = -1
} else if ac.Key == ControlC || ac.Key == ControlD {
return
} else if ac.Key == BackTab || ac.Key == Up {
p.chosen -= 1
} else if ac.Key == Tab || ac.Key == ControlI || ac.Key == Down {
p.chosen += 1
} else {
InputHandler(ac, p.buf)
p.chosen = -1
}
completions := p.completer(p.buf)
if p.chosen >= len(completions) {
p.chosen = -1
} else if p.chosen < -1 {
p.chosen = len(completions) - 1
}
p.renderer.Render(p.buf, completions, p.chosen)
case w := <-winSizeCh:
p.renderer.UpdateWinSize(w)
p.renderer.Erase(p.buf)
completions := p.completer(p.buf)
p.renderer.Render(p.buf, completions, p.chosen)
case e := <-exitCh:
if e {
return
}
default:
time.Sleep(10 * time.Millisecond)
}
}
}
func (p *Prompt) setUp() {
p.in.Setup()
p.renderer.Setup()
p.renderer.UpdateWinSize(p.in.GetWinSize())
}
func (p *Prompt) tearDown() {
p.in.TearDown()
p.renderer.TearDown()
}
func readBuffer(bufCh chan []byte) {
buf := make([]byte, 1024)
for {
if n, err := syscall.Read(syscall.Stdin, buf); err == nil {
bufCh <- buf[:n]
}
}
}
func handleSignals(in ConsoleParser, exitCh chan bool, winSizeCh chan *WinSize) {
sigCh := make(chan os.Signal, 1)
signal.Notify(
sigCh,
syscall.SIGHUP,
syscall.SIGINT,
syscall.SIGTERM,
syscall.SIGQUIT,
syscall.SIGWINCH,
)
for {
s := <-sigCh
switch s {
// kill -SIGHUP XXXX
case syscall.SIGHUP:
exitCh <- true
// kill -SIGINT XXXX or Ctrl+c
case syscall.SIGINT:
exitCh <- true
// kill -SIGTERM XXXX
case syscall.SIGTERM:
exitCh <- true
// kill -SIGQUIT XXXX
case syscall.SIGQUIT:
exitCh <- true
case syscall.SIGWINCH:
winSizeCh <- in.GetWinSize()
default:
}
}
}