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ioc-collection/VB-Research/binary_ConstPoolEntry2/main.cpp
2021-05-19 13:26:37 +02:00

158 lines
7.5 KiB
C++

#include <windows.h>
#include <stdio.h>
#include <conio.h>
/*
output:
Launching pcode
in progress value = 55 <-- xor key passed into vb pcode as func arg
in progress value = 12 <-- ubound binary byte array from string
in callback cstr = this is my string <-- cstr from decoded binary str in c callback
in progress value = 41 <-- first byte of string passed to callback modifed
retval = 43 <-- return value from progress callback (val+2)
*/
unsigned char pcode[] = {
0x6C, 0x0C, 0x00, 0xFC, 0x0E, 0x0A, 0x00, 0x00, 0x04, 0x00, 0x3C, 0x1B, 0x01, 0x00, 0xFC, 0x5F,
0x6C, 0xFF, 0x04, 0x6C, 0xFF, 0x04, 0x74, 0xFF, 0xFF, 0x01, 0x6C, 0x74, 0xFF, 0xF4, 0x01, 0xFC,
0xCB, 0xFC, 0x0E, 0x0A, 0x00, 0x00, 0x04, 0x00, 0x3C, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x04, 0x70,
0xFF, 0x6C, 0x74, 0xFF, 0xF4, 0x01, 0xFC, 0xCB, 0xFE, 0x64, 0x64, 0xFF, 0x5E, 0x00, 0x6C, 0x70,
0xFF, 0x6C, 0x74, 0xFF, 0xFC, 0x90, 0xE7, 0x6C, 0x0C, 0x00, 0xFB, 0x13, 0xFC, 0x0E, 0x6C, 0x70,
0xFF, 0x6C, 0x74, 0xFF, 0xFC, 0xA0, 0x04, 0x70, 0xFF, 0x66, 0x64, 0xFF, 0x3E, 0x00, 0xF5, 0x00,
0x00, 0x00, 0x00, 0x6C, 0x74, 0xFF, 0x2E, 0x60, 0xFF, 0x40, 0x0A, 0x02, 0x00, 0x04, 0x00, 0x3C,
0x2D, 0x60, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x6C, 0x74, 0xFF, 0xFC, 0x90, 0x5E, 0x00, 0x00,
0x04, 0x00, 0x71, 0x5C, 0xFF, 0x3C, 0x6C, 0x5C, 0xFF, 0x71, 0x78, 0xFF, 0x14, 0x00, 0x00, 0x00,
0x98, 0x10, 0x40, 0x00, 0x08, 0x00, 0x20, 0x00, 0x90, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0xFF, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xFF, 0x06, 0x00,
0x6C, 0xFF, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE9, 0xE9, 0xE9, 0xE9,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x9E, 0x9E, 0x9E, 0x9E
};
struct ObjectTable{
int lNull1; // As Long ' 0x00 (00d)
int aExecProj; // As Long ' 0x04 (04d) Pointer to a memory structure
int aProjectInfo2; // As Long ' 0x08 (08d) Pointer to Project Info 2
int Const1; // As Long ' 0x0C
int Null2; // As Long ' 0x10
int lpProjectObject; // As Long ' 0x14
char uuidObj[15]; // As Byte 'converted from 4 flags dzzie (from vb.idc)
short fCompileType; // As Integer ' 0x28 (40d) Internal flag used during compilation
short ObjectCount1; // As Integer ' 0x2A
short iCompiledObjects; // As Integer ' 0x2C (44d) Number of objects compiled.
short iObjectsInUse; // As Integer ' 0x2E (46d) Updated in the IDE to correspond the total number ' but will go up or down when initializing/unloading modules.
int lpObjectArray; // As Long ' 0x30
int fIdeFlag; // As Long ' 0x34
int lpIdeData; // As Long ' 0x38
int lpIdeData2; // As Long ' 0x3C
int aProjectName; // As Long ' 0x40 NTS
int LangID1; // As Long ' 0x44
int LangID2; // As Long ' 0x48
int lpIdeData3; // As Long ' 0x4C
int dwIdentifier; // As Long ' 0x50
};
struct CodeObject{
int aObjectInfo; // As Long ' 0x00 Pointer to the Object Info for this Object.
int Const1; // As Long ' 0x04 Always set to -1 after compiling.
int aPublicBytes; // As Long ' 0x08 Pointer to Public Variable Size integers
int aStaticBytes; // As Long ' 0x0C Pointer to Static Variables Struct
int aModulePublic; // As Long ' 0x10 Pointer to Public Variables in DATA section
int aModuleStatic; // As Long ' 0x14 Pointer to Static Variables in DATA section
int aObjectName; // As Long ' 0x18 Name of the Object.
int ProcCount; // As Long ' 0x1C Number of Methods in Object
int aProcNamesArray;// As Long ' 0x20 If present, pointer to Method names array.
int oStaticVars; // As Long ' 0x24 Offset to Static Vars from aModuleStatic
int ObjectType; // As Long ' 0x28 Flags defining the Object Type.
int Null3; // As Long ' 0x2C Not valid after compilation.
};
struct ObjectInfo{
short wRefCount; // 0 As Integer ' Always 1 after compilation.
short ObjectIndex; // 2 As Integer '
int aObjectTable; // 4 As Long ' Pointer to the Object Table
int lpIdeData; // 8 Long ' Zero after compilation. Used in IDE only.
int lpPrivateObject; // 0xC As Long ' Pointer to Private Object Descriptor.
int dwReserved; // 0x10 As Long
int Null2; // 0x14 As Long
int aObject; // 0x18 As Long ' points to the parent tObject
int lpProjectData; // 0x1c As Long ' 0x1C [can someone verify this?]
short NumberOfProcs; // 0x20 As Integer
short wMethodCount2; // 0x22 As Integer ' Zeroed out after compilation. IDE only.
int lpMethods; // 0x24 As Long ' Pointer to Array of Methods.
short iConstantsCount; // 0x28 As Integer ' Number of Constants
short iMaxConstants; // 0x2A As Integer ' Maximum Constants to allocate.
int lpIdeData2; // 0x2C As Long
int lpIdeData3; // 0x30 As Long
int lpConstantPool; // 0x34 As Long 'can be immediatly followed by OptionalObjectInfo
};
//Declare Function callback Lib "dummy" (ByRef b As Byte) As Long
int __stdcall callback(char* cstr)
{
printf("in callback cstr = %s\n", cstr);
cstr[0] = 0x41; //to show we can modify values
return 21;
}
//Declare Function progress Lib "dummy" (ByVal b As Byte) As Long
int __stdcall progress(unsigned char b)
{
printf("in progress value = %x\n", b);
return b + 2;
}
void main(void){
int rv = 0;
void* constPool[20] = {0};
int lpProjObj[10] = {0};
ObjectTable objtable = {0};
CodeObject codeObj = {0};
ObjectInfo objInfo = {0};
typedef IUnknown* (__stdcall *CreateIExprSrvObj)(int,int,int);
HMODULE h = (HMODULE)LoadLibrary("msvbvm60.dll");
int lpProcCallEngine = (int)GetProcAddress(h,"ProcCallEngine");
CreateIExprSrvObj IExprSrvObj = (CreateIExprSrvObj)GetProcAddress(h,"CreateIExprSrvObj");
//printf("ProcCallEngine = %x, CreateIExprSrvObj=%x\n", lpProcCallEngine,IExprSrvObj);
IUnknown *iunk = IExprSrvObj(0,4,0); //initilize runtime
int mainLastOffset = (int)&pcode + (0x90); //last offset - funcstart
(*(int*)mainLastOffset) = (int)&objInfo; //patch lastOffset of pcode to point to our dynamic ObjInfo Struct
objInfo.aObject = (int)&codeObj;
objInfo.lpConstantPool = (int)&constPool;
objInfo.aObjectTable = (int)&objtable;
objtable.lpProjectObject = (int)&lpProjObj; //ENGINE:66104EAB [ebp-2Ch] = ObjTable.lpProjectObject[0x0C]; (heap memory) unknown
constPool[0] = &progress;
constPool[1] = SysAllocStringByteLen("\x21\x3D\x3C\x26\x75\x3C\x26\x75\x38\x2C\x75\x26\x21\x27\x3C\x3B\x32\x75\x55\x55", 19);
constPool[2] = &callback;
printf("Launching pcode\n");
_asm{
//int 3
push 0x55 ;//Function test(ByVal xorKey As Long) As Long this is xorkey arg
mov edx, mainLastOffset
mov ecx, lpProcCallEngine
call ecx
mov rv, eax ;//return value from our vb function
}
if(iunk!=NULL) iunk->Release(); //doesnt really matter...
printf("retval = %x\n", rv); //sub main can not return a value, but we can use any prototype for other funcs..no need to use only main.
printf("Press any key to exit...");
getch();
}