game/src/obj.rs
2023-06-27 20:03:42 +01:00

121 lines
3.0 KiB
Rust

use std::{path::Path, assert_eq};
use crate::texture::Texture;
use image;
use wgpu::util::DeviceExt;
fn load_bytes<T: AsRef<Path>>(file_name: T) -> Vec<u8> {
return std::fs::read(file_name.as_ref()).unwrap();
}
fn load_texture(
file_name: &str,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Texture {
let bytes = load_bytes(file_name);
return Texture::from_image(device, queue, &(image::load_from_memory(&(bytes)).unwrap()), Some(file_name));
}
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vertex {
pub position: [f32; 3],
pub tex_coords: [f32; 2],
}
pub struct Material {
pub diffuse_texture: Texture,
pub bind_group: wgpu::BindGroup,
}
pub struct Mesh {
pub vertex_buffer: wgpu::Buffer,
pub index_buffer: wgpu::Buffer,
pub num_elements: u32,
pub material: usize,
}
pub struct Model {
pub meshes: Vec<Mesh>,
pub materials: Vec<Material>,
}
pub fn load_obj(
file_name: &str,
device: &wgpu::Device,
queue: &wgpu::Queue,
layout: &wgpu::BindGroupLayout,
) -> Model {
let (models, obj_materials) = tobj::load_obj(
file_name,
&(tobj::GPU_LOAD_OPTIONS)
).unwrap();
let mut materials = Vec::new();
for m in obj_materials.unwrap() {
let diffuse_texture = if let Some(x) = m.diffuse_texture {
let x = format!("models/ruby/{}", x); // fixme
load_texture(&(x), device, queue)
} else {
Texture::solid(device, queue, 0xff0000ff, None)
};
let bind_group = device.create_bind_group(&(wgpu::BindGroupDescriptor {
layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&(diffuse_texture.view)),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&(diffuse_texture.sampler)),
},
],
label: None,
}));
materials.push(Material {
diffuse_texture,
bind_group,
})
}
// models is a Vec of struct { mesh: Mesh, name: String }
let mut meshes = Vec::<Mesh>::new();
for model in models {
let mesh = model.mesh;
let (positions, _) = mesh.positions.as_chunks::<3>();
let (texcoords, _) = mesh.texcoords.as_chunks::<2>();
assert_eq!(positions.len(), texcoords.len());
let mut vertices = Vec::<Vertex>::new();
for index in 0..positions.len() {
vertices.push(Vertex {
position: positions[index],
tex_coords: [texcoords[index][0], 1.0 - texcoords[index][1]],
});
}
let vertex_buffer = device.create_buffer_init(&(wgpu::util::BufferInitDescriptor {
label: Some(&(format!("{:?} vertex buffer", file_name))),
contents: bytemuck::cast_slice(&(vertices)),
usage: wgpu::BufferUsages::VERTEX,
}));
let index_buffer = device.create_buffer_init(&(wgpu::util::BufferInitDescriptor {
label: Some(&(format!("{:?} index buffer", file_name))),
contents: bytemuck::cast_slice(&(mesh.indices)),
usage: wgpu::BufferUsages::INDEX,
}));
meshes.push(Mesh {
vertex_buffer,
index_buffer,
num_elements: mesh.indices.len() as u32,
material: mesh.material_id.unwrap(),
});
}
Model { meshes, materials }
}