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codecrypt/lib/bvector.cpp

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#include "codecrypt.h"
using namespace ccr;
uint bvector::hamming_weight()
{
uint r = 0;
for (uint i = 0; i < size(); ++i) if ( (*this) [i]) ++r;
return r;
}
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void bvector::add (const bvector&a)
{
if (a.size() > size() ) resize (a.size(), 0);
for (uint i = 0; i < a.size(); ++i)
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item (i) = item (i) ^ a[i];
}
void bvector::add_range (const bvector&a, uint b, uint e)
{
if (e > size() ) resize (e, 0);
for (uint i = b; i < e; ++i)
item (i) = item (i) ^ a[i];
}
void bvector::add_offset (const bvector&a, uint offset)
{
if (offset + a.size() > size() ) resize (offset + a.size(), 0);
for (uint i = 0; i < a.size(); ++i)
item (offset + i) = item (offset + i) ^ a[i];
}
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bool bvector::operator* (const bvector&a)
{
bool r = 0;
uint s = size(), i;
if (s > a.size() ) s = a.size();
for (i = 0; i < s; ++i) r ^= (item (i) &a[i]);
return r;
}
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bool bvector::zero() const
{
for (uint i = 0; i < size(); ++i) if (item (i) ) return false;
return true;
}
void bvector::to_poly (polynomial&r, gf2m&fld)
{
r.clear();
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if (size() % fld.m) return; //impossible
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r.resize (size() / fld.m, 0);
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for (uint i = 0; i < size(); ++i)
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if (item (i) ) r[i/fld.m] |= (1 << (i % fld.m) );
}
void bvector::from_poly (const polynomial&r, gf2m&fld)
{
clear();
resize (r.size() *fld.m, 0);
for (uint i = 0; i < size(); ++i)
item (i) = (r[i/fld.m] >> (i % fld.m) ) & 1;
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}
/*
* utility colex (un)ranking for niederreiter and workalikes.
* see Ruskey's Combinatorial Generation, algorithm 4.10
*
* TODO use (external) cache for combination numbers to speed this up.
*/
#include <gmp.h>
static void combination_number (uint n, uint k, mpz_t& r)
{
mpz_t t;
if (k > n) {
mpz_set_ui (r, 0);
return;
}
if (k * 2 > n) k = n - k;
mpz_set_ui (r, 1);
mpz_init (t);
//upper part n*(n-1)*(n-2)*...*(n-k+1)
for (uint i = n; i > n - k; --i) {
mpz_swap (t, r);
mpz_mul_ui (r, t, i);
}
//lower part (div k!)
for (uint i = k; i > 1; --i) {
mpz_swap (t, r);
mpz_tdiv_q_ui (r, t, i);
}
mpz_clear (t);
}
static void bvector_to_mpz (bvector&v, mpz_t&r)
{
mpz_set_ui (r, 0);
mpz_realloc2 (r, v.size() );
for (uint i = 0; i < v.size(); ++i)
if (v[i])
mpz_setbit (r, i);
else mpz_clrbit (r, i);
}
static void mpz_to_bvector (mpz_t&x, bvector&r)
{
r.resize (mpz_sizeinbase (x, 2) );
for (uint i = 0; i < r.size(); ++i)
r[i] = mpz_tstbit (x, i);
}
void bvector::colex_rank (bvector&r)
{
mpz_t res, t, t2;
mpz_init_set_ui (res, 0);
mpz_init (t);
mpz_init (t2);
uint i, j;
j = 1;
for (i = 0; i < size(); ++i)
if (item (i) ) {
combination_number (i, j, t);
mpz_swap (t2, res);
mpz_add (res, t, t2);
++j;
}
mpz_to_bvector (res, r);
mpz_clear (t);
mpz_clear (t2);
mpz_clear (res);
}
#include <stdio.h>
void bvector::colex_unrank (bvector&res, uint n, uint k)
{
mpz_t r, t, t2;
mpz_init (r);
mpz_init (t);
mpz_init (t2);
bvector_to_mpz (*this, r);
res.clear();
res.resize (n, 0);
uint p;
for (uint i = k; i > 0; --i) {
p = i;
for (;;) {
combination_number (p, i, t);
if (mpz_cmp (t, r) > 0) break;
++p;
}
combination_number (p - 1, i, t);
mpz_swap (t2, r);
mpz_sub (r, t2, t);
if (p > n) continue; //overflow protection
res[p-1] = 1;
}
mpz_clear (r);
mpz_clear (t);
mpz_clear (t2);
}