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mirror of https://github.com/biergaizi/codecrypt synced 2024-07-03 00:44:07 +00:00
codecrypt/lib/matrix.cpp
Mirek Kratochvil 17afdd4e46 licensing
2012-11-05 22:45:35 +01:00

339 lines
7.6 KiB
C++

/*
* This file is part of Codecrypt.
*
* Codecrypt is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Codecrypt is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Codecrypt. If not, see <http://www.gnu.org/licenses/>.
*/
#include "codecrypt.h"
using namespace ccr;
void matrix::resize2 (uint w, uint h, bool def)
{
resize (w);
for (uint i = 0; i < w; ++i) item (i).resize (h, def);
}
void matrix::zero ()
{
uint w = width(), h = height();
for (uint i = 0; i < w; ++i)
for (uint j = 0; j < h; ++j)
item (i, j) = 0;
}
void matrix::unit (uint size)
{
clear();
resize (size);
for (uint i = 0; i < size; ++i) {
item (i).resize (size, 0);
item (i) [i] = 1;
}
}
matrix matrix::operator* (const matrix&a)
{
matrix r = *this;
r.mult (a);
return r;
}
void matrix::compute_transpose (matrix&r)
{
uint h = height(), w = width(), i, j;
r.resize (h);
for (i = 0; i < h; ++i) {
r[i].resize (w);
for (j = 0; j < w; ++j) r[i][j] = item (j) [i];
}
}
void matrix::mult (const matrix&right)
{
//trivial multiply. TODO strassen algo for larger matrices.
matrix leftT;
compute_transpose (leftT);
uint w = right.width(), h = leftT.width(), i, j;
resize (w);
for (i = 0; i < w; ++i) {
item (i).resize (h);
for (j = 0; j < h; ++j) item (i) [j] = leftT[j] * right[i];
}
}
bool matrix::compute_inversion (matrix&res, bool upper_tri, bool lower_tri)
{
//gauss-jordan elimination with inversion of the second matrix.
//we are computing with transposed matrices for simpler row ops
uint s = width();
if (s != height() ) return false;
matrix m, r;
r.unit (s);
this->compute_transpose (m);
uint i, j;
//gauss step, create a lower triangular out of m, mirror to r
if (!upper_tri) for (i = 0; i < s; ++i) {
//we need pivoting 1 at [i][i]. If there's none, get it below.
if (m[i][i] != 1) {
for (j = i + 1; j < s; ++j) if (m[j][i] == 1) break;
if (j == s) return false; //noninvertible
m[i].swap (m[j]);
r[i].swap (r[j]);
}
//remove 1's below
if (lower_tri) {
for (j = i + 1; j < s; ++j) if (m[j][i]) {
m[j].add_range (m[i], 0, j + 1);
r[j].add_range (r[i], 0, j + 1);
}
} else {
for (j = i + 1; j < s; ++j) if (m[j][i]) {
m[j].add (m[i]);
r[j].add (r[i]);
}
}
}
//jordan step
if (!lower_tri) {
if (upper_tri) {
for (i = s; i > 0; --i)
for (j = i - 1; j > 0; --j)
if (m[j - 1][i - 1])
r[j - 1].add_range (r[i - 1], i - 1, s);
} else {
for (i = s; i > 0; --i)
for (j = i - 1; j > 0; --j)
if (m[j - 1][i - 1])
r[j - 1].add (r[i - 1]);
}
}
r.compute_transpose (res);
return true;
}
void matrix::generate_random_invertible (uint size, prng & rng)
{
matrix lt, ut;
uint i, j;
// random lower triangular
lt.resize (size);
for (i = 0; i < size; ++i) {
lt[i].resize (size);
lt[i][i] = 1;
for (j = i + 1; j < size; ++j) lt[i][j] = rng.random (2);
}
// random upper triangular
ut.resize (size);
for (i = 0; i < size; ++i) {
ut[i].resize (size);
ut[i][i] = 1;
for (j = 0; j < i; ++j) ut[i][j] = rng.random (2);
}
lt.mult (ut);
// permute
permutation p;
p.generate_random (size, rng);
p.permute (lt, *this);
}
void matrix::generate_random_with_inversion (uint size, matrix&inversion, prng&rng)
{
matrix lt, ut;
uint i, j;
// random lower triangular
lt.resize (size);
for (i = 0; i < size; ++i) {
lt[i].resize (size);
lt[i][i] = 1;
for (j = i + 1; j < size; ++j) lt[i][j] = rng.random (2);
}
// random upper triangular
ut.resize (size);
for (i = 0; i < size; ++i) {
ut[i].resize (size);
ut[i][i] = 1;
for (j = 0; j < i; ++j) ut[i][j] = rng.random (2);
}
*this = lt;
this->mult (ut);
ut.compute_inversion (inversion, true, false);
lt.compute_inversion (ut, false, true);
inversion.mult (ut);
}
bool matrix::get_left_square (matrix&r)
{
uint h = height();
if (width() < h) return false;
r.clear();
r.resize (h);
for (uint i = 0; i < h; ++i) r[i] = item (i);
return true;
}
bool matrix::strip_left_square (matrix&r)
{
uint h = height(), w = width();
if (w < h) return false;
r.clear();
r.resize (w - h);
for (uint i = 0; i < w - h; ++i) r[i] = item (h + i);
return true;
}
bool matrix::get_right_square (matrix&r)
{
uint h = height(), w = width();
if (w < h) return false;
r.clear();
r.resize (h);
for (uint i = 0; i < h; ++i) r[i] = item (w - h + i);
return true;
}
bool matrix::strip_right_square (matrix&r)
{
uint h = height(), w = width();
if (w < h) return false;
r.clear();
r.resize (w - h);
for (uint i = 0; i < w - h; ++i) r[i] = item (i);
return true;
}
void matrix::extend_left_compact (matrix&r)
{
uint i;
uint h = height(), w = width();
r.clear();
r.resize (h + w);
for (i = 0; i < h; ++i) {
r[i].resize (h, 0);
r[i][i] = 1;
}
for (i = 0; i < w; ++i) {
r[h + i] = item (i);
}
}
bool matrix::create_goppa_generator (matrix&g, permutation&p, prng&rng)
{
p.generate_random (width(), rng);
return create_goppa_generator (g, p);
}
bool matrix::create_goppa_generator (matrix&g, const permutation&p)
{
matrix t, sinv, s;
//generator construction from Barreto's PQC-4 slides p.21
p.permute (*this, t);
t.get_right_square (sinv);
if (!sinv.compute_inversion (s) ) return false; //meant to be retried.
//TODO why multiply and THEN strip?
s.mult (t);
s.strip_right_square (t); //matrix pingpong for the result
t.compute_transpose (s);
s.extend_left_compact (g);
return true;
}
bool matrix::mult_vecT_left (const bvector&a, bvector&r)
{
uint w = width(), h = height();
if (a.size() != h) return false;
r.clear();
r.resize (w, 0);
for (uint i = 0; i < w; ++i) {
bool t = 0;
for (uint j = 0; j < h; ++j)
t ^= item (i) [j] & a[j];
r[i] = t;
}
return true;
}
bool matrix::mult_vec_right (const bvector&a, bvector&r)
{
uint w = width(), h = height();
if (a.size() != w) return false;
r.clear();
r.resize (h, 0);
for (uint i = 0; i < w; ++i)
if (a[i]) r.add (item (i) );
return true;
}
bool matrix::set_block (uint x, uint y, const matrix&b)
{
uint h = b.height(), w = b.width();
if (width() < x + w) return false;
if (height() < y + h) return false;
for (uint i = 0; i < w; ++i)
for (uint j = 0; j < h; ++j) item (x + i, y + j) = b.item (i, j);
return true;
}
bool matrix::add_block (uint x, uint y, const matrix&b)
{
uint h = b.height(), w = b.width();
if (width() < x + w) return false;
if (height() < y + h) return false;
for (uint i = 0; i < w; ++i)
for (uint j = 0; j < h; ++j)
item (x + i, y + j) =
item (x + i, y + j)
^ b.item (i, j);
return true;
}
bool matrix::set_block_from (uint x, uint y, const matrix&b)
{
uint h = b.height(),
w = b.width(),
mh = height(),
mw = width();
if (mw > x + w) return false;
if (mh > y + h) return false;
for (uint i = 0; i < mw; ++i)
for (uint j = 0; j < mh; ++j)
item (i, j) = b.item (x + i, y + j);
return true;
}
bool matrix::add_block_from (uint x, uint y, const matrix&b)
{
uint h = b.height(),
w = b.width(),
mh = height(),
mw = width();
if (mw > x + w) return false;
if (mh > y + h) return false;
for (uint i = 0; i < mw; ++i)
for (uint j = 0; j < mh; ++j)
item (i, j) =
item (i, j)
^ b.item (x + i, y + j);
return true;
}