ircd/irc/idletimer.go

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2017-10-15 16:24:28 +00:00
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"fmt"
"sync"
"time"
)
// client idleness state machine
type TimerState uint
const (
TimerUnregistered TimerState = iota // client is unregistered
TimerActive // client is actively sending commands
TimerIdle // client is idle, we sent PING and are waiting for PONG
)
type IdleTimer struct {
sync.Mutex
// immutable after construction
registerTimeout time.Duration
idleTimeout time.Duration
quitTimeout time.Duration
// mutable
client *Client
state TimerState
lastSeen time.Time
}
// NewIdleTimer sets up a new IdleTimer using constant timeouts.
func NewIdleTimer(client *Client) *IdleTimer {
it := IdleTimer{
registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
quitTimeout: QuitTimeout,
client: client,
state: TimerUnregistered,
}
return &it
}
// Start starts counting idle time; if there is no activity from the client,
// it will eventually be stopped.
func (it *IdleTimer) Start() {
it.Lock()
it.lastSeen = time.Now()
it.Unlock()
go it.mainLoop()
}
func (it *IdleTimer) mainLoop() {
for {
it.Lock()
client := it.client
state := it.state
lastSeen := it.lastSeen
it.Unlock()
if client == nil {
return
}
registered := client.Registered()
now := time.Now()
idleTime := now.Sub(lastSeen)
newState := state
switch state {
case TimerUnregistered:
if registered {
// transition to TimerActive state
newState = TimerActive
}
case TimerActive:
if idleTime >= IdleTimeout {
newState = TimerIdle
client.Ping()
}
case TimerIdle:
if idleTime < IdleTimeout {
// new ping came in after we transitioned to TimerIdle
newState = TimerActive
}
}
it.Lock()
it.state = newState
it.Unlock()
var nextSleep time.Duration
switch newState {
case TimerUnregistered:
nextSleep = it.registerTimeout - idleTime
case TimerActive:
nextSleep = it.idleTimeout - idleTime
case TimerIdle:
nextSleep = (it.idleTimeout + it.quitTimeout) - idleTime
}
if nextSleep <= 0 {
// ran out of time, hang them up
client.Quit(it.quitMessage(newState))
client.destroy()
return
}
time.Sleep(nextSleep)
}
}
// Touch registers activity (e.g., sending a command) from an client.
func (it *IdleTimer) Touch() {
it.Lock()
client := it.client
it.Unlock()
// ignore touches for unregistered clients
if client != nil && !client.Registered() {
return
}
it.Lock()
it.lastSeen = time.Now()
it.Unlock()
}
// Stop stops counting idle time.
func (it *IdleTimer) Stop() {
it.Lock()
defer it.Unlock()
// no need to stop the goroutine, it'll clean itself up in a few minutes;
// just ensure the Client object is collectable
it.client = nil
}
func (it *IdleTimer) quitMessage(state TimerState) string {
switch state {
case TimerUnregistered:
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
case TimerIdle:
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
default:
// shouldn't happen
return ""
}
}