ircd/irc/idletimer.go
Shivaram Lingamneni db39608bcb change "last signoff" tracking to "last seen"
Explicit quit and ping timeout behave the same way,
but reattach after abandoning/losing the previous session
(without the break being detected server-side) is more aggressive
about replaying missed messages, at the cost of potential duplication.
2020-02-27 02:17:58 -05:00

434 lines
11 KiB
Go

// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"fmt"
"sync"
"sync/atomic"
"time"
"github.com/goshuirc/irc-go/ircfmt"
"github.com/oragono/oragono/irc/caps"
)
const (
// RegisterTimeout is how long clients have to register before we disconnect them
RegisterTimeout = time.Minute
// DefaultIdleTimeout is how long without traffic before we send the client a PING
DefaultIdleTimeout = time.Minute + 30*time.Second
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
// (single-onion circuits will close unless the client sends data once every 60 seconds):
// https://bugs.torproject.org/29665
TorIdleTimeout = time.Second * 30
// This is how long a client gets without sending any message, including the PONG to our
// PING, before we disconnect them:
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
)
// client idleness state machine
type TimerState uint
const (
TimerUnregistered TimerState = iota // client is unregistered
TimerActive // client is actively sending commands
TimerIdle // client is idle, we sent PING and are waiting for PONG
TimerDead // client was terminated
)
type IdleTimer struct {
sync.Mutex // tier 1
// immutable after construction
registerTimeout time.Duration
session *Session
// mutable
idleTimeout time.Duration
quitTimeout time.Duration
state TimerState
timer *time.Timer
}
// Initialize sets up an IdleTimer and starts counting idle time;
// if there is no activity from the client, it will eventually be stopped.
func (it *IdleTimer) Initialize(session *Session) {
it.session = session
it.registerTimeout = RegisterTimeout
it.idleTimeout, it.quitTimeout = it.recomputeDurations()
registered := session.client.Registered()
it.Lock()
defer it.Unlock()
if registered {
it.state = TimerActive
} else {
it.state = TimerUnregistered
}
it.resetTimeout()
}
// recomputeDurations recomputes the idle and quit durations, given the client's caps.
func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
totalTimeout := DefaultTotalTimeout
// if they have the resume cap, wait longer before pinging them out
// to give them a chance to resume their connection
if it.session.capabilities.Has(caps.Resume) {
totalTimeout = ResumeableTotalTimeout
}
idleTimeout = DefaultIdleTimeout
if it.session.isTor {
idleTimeout = TorIdleTimeout
}
quitTimeout = totalTimeout - idleTimeout
return
}
func (it *IdleTimer) Touch() {
idleTimeout, quitTimeout := it.recomputeDurations()
it.Lock()
defer it.Unlock()
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
if it.state != TimerDead {
it.state = TimerActive
it.resetTimeout()
}
}
func (it *IdleTimer) processTimeout() {
idleTimeout, quitTimeout := it.recomputeDurations()
var previousState TimerState
func() {
it.Lock()
defer it.Unlock()
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
previousState = it.state
// TimerActive transitions to TimerIdle, all others to TimerDead
if it.state == TimerActive {
// send them a ping, give them time to respond
it.state = TimerIdle
it.resetTimeout()
} else {
it.state = TimerDead
}
}()
if previousState == TimerActive {
it.session.Ping()
} else {
it.session.client.Quit(it.quitMessage(previousState), it.session)
it.session.client.destroy(it.session)
}
}
// Stop stops counting idle time.
func (it *IdleTimer) Stop() {
if it == nil {
return
}
it.Lock()
defer it.Unlock()
it.state = TimerDead
it.resetTimeout()
}
func (it *IdleTimer) resetTimeout() {
if it.timer != nil {
it.timer.Stop()
}
var nextTimeout time.Duration
switch it.state {
case TimerUnregistered:
nextTimeout = it.registerTimeout
case TimerActive:
nextTimeout = it.idleTimeout
case TimerIdle:
nextTimeout = it.quitTimeout
case TimerDead:
return
}
if it.timer != nil {
it.timer.Reset(nextTimeout)
} else {
it.timer = time.AfterFunc(nextTimeout, it.processTimeout)
}
}
func (it *IdleTimer) quitMessage(state TimerState) string {
switch state {
case TimerUnregistered:
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
case TimerIdle:
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
it.Lock()
defer it.Unlock()
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
default:
// shouldn't happen
return ""
}
}
// NickTimer manages timing out of clients who are squatting reserved nicks
type NickTimer struct {
sync.Mutex // tier 1
// immutable after construction
client *Client
// mutable
nick string
accountForNick string
account string
timeout time.Duration
timer *time.Timer
enabled uint32
}
// Initialize sets up a NickTimer, based on server config settings.
func (nt *NickTimer) Initialize(client *Client) {
if nt.client == nil {
nt.client = client // placate the race detector
}
config := &client.server.Config().Accounts.NickReservation
enabled := config.Enabled && (config.Method == NickEnforcementWithTimeout || config.AllowCustomEnforcement)
nt.Lock()
defer nt.Unlock()
nt.timeout = config.RenameTimeout
if enabled {
atomic.StoreUint32(&nt.enabled, 1)
} else {
nt.stopInternal()
}
}
func (nt *NickTimer) Enabled() bool {
return atomic.LoadUint32(&nt.enabled) == 1
}
func (nt *NickTimer) Timeout() (timeout time.Duration) {
nt.Lock()
timeout = nt.timeout
nt.Unlock()
return
}
// Touch records a nick change and updates the timer as necessary
func (nt *NickTimer) Touch(rb *ResponseBuffer) {
if !nt.Enabled() {
return
}
var session *Session
if rb != nil {
session = rb.session
}
cfnick, skeleton := nt.client.uniqueIdentifiers()
account := nt.client.Account()
accountForNick, method := nt.client.server.accounts.EnforcementStatus(cfnick, skeleton)
enforceTimeout := method == NickEnforcementWithTimeout
var shouldWarn, shouldRename bool
func() {
nt.Lock()
defer nt.Unlock()
// the timer will not reset as long as the squatter is targeting the same account
accountChanged := accountForNick != nt.accountForNick
// change state
nt.nick = cfnick
nt.account = account
nt.accountForNick = accountForNick
delinquent := accountForNick != "" && accountForNick != account
if nt.timer != nil && (!enforceTimeout || !delinquent || accountChanged) {
nt.timer.Stop()
nt.timer = nil
}
if enforceTimeout && delinquent && (accountChanged || nt.timer == nil) {
nt.timer = time.AfterFunc(nt.timeout, nt.processTimeout)
shouldWarn = true
} else if method == NickEnforcementStrict && delinquent {
shouldRename = true // this can happen if reservation was enabled by rehash
}
}()
if shouldWarn {
tnick := nt.client.Nick()
message := fmt.Sprintf(ircfmt.Unescape(nt.client.t(nsTimeoutNotice)), nt.Timeout())
// #449
for _, mSession := range nt.client.Sessions() {
if mSession == session {
rb.Add(nil, nsPrefix, "NOTICE", tnick, message)
rb.Add(nil, nt.client.server.name, "WARN", "*", "ACCOUNT_REQUIRED", message)
} else {
mSession.Send(nil, nsPrefix, "NOTICE", tnick, message)
mSession.Send(nil, nt.client.server.name, "WARN", "*", "ACCOUNT_REQUIRED", message)
}
}
} else if shouldRename {
nt.client.Notice(nt.client.t("Nickname is reserved by a different account"))
nt.client.server.RandomlyRename(nt.client)
}
}
// Stop stops counting time and cleans up the timer
func (nt *NickTimer) Stop() {
nt.Lock()
defer nt.Unlock()
nt.stopInternal()
}
func (nt *NickTimer) stopInternal() {
if nt.timer != nil {
nt.timer.Stop()
nt.timer = nil
}
atomic.StoreUint32(&nt.enabled, 0)
}
func (nt *NickTimer) processTimeout() {
baseMsg := "Nick is reserved and authentication timeout expired: %v"
nt.client.Notice(fmt.Sprintf(nt.client.t(baseMsg), nt.Timeout()))
nt.client.server.RandomlyRename(nt.client)
}
// BrbTimer is a timer on the client as a whole (not an individual session) for implementing
// the BRB command and related functionality (where a client can remain online without
// having any connected sessions).
type BrbState uint
const (
// BrbDisabled is the default state; the client will be disconnected if it has no sessions
BrbDisabled BrbState = iota
// BrbEnabled allows the client to remain online without sessions; if a timeout is
// reached, it will be removed
BrbEnabled
// BrbDead is the state of a client after its timeout has expired; it will be removed
// and therefore new sessions cannot be attached to it
BrbDead
)
type BrbTimer struct {
// XXX we use client.stateMutex for synchronization, so we can atomically test
// conditions that use both brbTimer.state and client.sessions. This code
// is tightly coupled with the rest of Client.
client *Client
state BrbState
brbAt time.Time
duration time.Duration
timer *time.Timer
}
func (bt *BrbTimer) Initialize(client *Client) {
bt.client = client
}
// attempts to enable BRB for a client, returns whether it succeeded
func (bt *BrbTimer) Enable() (success bool, duration time.Duration) {
// TODO make this configurable
duration = ResumeableTotalTimeout
bt.client.stateMutex.Lock()
defer bt.client.stateMutex.Unlock()
if !bt.client.registered || bt.client.alwaysOn || bt.client.resumeID == "" {
return
}
switch bt.state {
case BrbDisabled, BrbEnabled:
bt.state = BrbEnabled
bt.duration = duration
bt.resetTimeout()
// only track the earliest BRB, if multiple sessions are BRB'ing at once
// TODO(#524) this is inaccurate in case of an auto-BRB
if bt.brbAt.IsZero() {
bt.brbAt = time.Now().UTC()
}
success = true
default:
// BrbDead
success = false
}
return
}
// turns off BRB for a client and stops the timer; used on resume and during
// client teardown
func (bt *BrbTimer) Disable() (brbAt time.Time) {
bt.client.stateMutex.Lock()
defer bt.client.stateMutex.Unlock()
if bt.state == BrbEnabled {
bt.state = BrbDisabled
brbAt = bt.brbAt
bt.brbAt = time.Time{}
}
bt.resetTimeout()
return
}
func (bt *BrbTimer) resetTimeout() {
if bt.timer != nil {
bt.timer.Stop()
}
if bt.state != BrbEnabled {
return
}
if bt.timer == nil {
bt.timer = time.AfterFunc(bt.duration, bt.processTimeout)
} else {
bt.timer.Reset(bt.duration)
}
}
func (bt *BrbTimer) processTimeout() {
dead := false
defer func() {
if dead {
bt.client.Quit(bt.client.AwayMessage(), nil)
bt.client.destroy(nil)
}
}()
bt.client.stateMutex.Lock()
defer bt.client.stateMutex.Unlock()
if bt.client.alwaysOn {
return
}
switch bt.state {
case BrbDisabled, BrbEnabled:
if len(bt.client.sessions) == 0 {
// client never returned, quit them
bt.state = BrbDead
dead = true
} else {
// client resumed, reattached, or has another active session
bt.state = BrbDisabled
bt.brbAt = time.Time{}
}
case BrbDead:
dead = true // shouldn't be possible but whatever
}
bt.resetTimeout()
}