export to canvas size
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@ -16,10 +16,13 @@
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```
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# BUGS
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* Odd row width makes brush off by one
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* If you resize an ascii, and then undo and try fill in blocks it will error cuz the blocks don't exist
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* Redo (ctrl y) is a buggy
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# FOCUSING ON NOW
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* EXPORT ascii, trim to canvas size
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* Circle brush
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* SELECT
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@ -35,6 +38,8 @@
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* Context Menus (right click menu) - we started this
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* Keyboard shortcuts
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* LAYERS
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# KILLER ASCIIBIRD FEATURES DONE
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* Tabbed editing for asciis
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@ -309,7 +309,8 @@ export default {
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.split("\u0003\u0003")
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.join("\u0003")
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.split("\u000F").join("")
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.split("\u0003\n").join("\n");
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.split("\u0003\n").join("\n")
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.split("\u0002\u0003").join("\u0003");
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// This will end up in the asciibirdMeta
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const finalAscii = {
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@ -380,7 +381,10 @@ export default {
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if (!finalAscii.width && widthOfColCodes > 0) {
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finalAscii.width =
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maxWidthLoop - widthOfColCodes; // minus \n for the proper width
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} else if (!finalAscii.width && widthOfColCodes === 0) {
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}
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if (!finalAscii.width && widthOfColCodes === 0) {
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// Plain text
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finalAscii.width =
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maxWidthFound; // minus \n for the proper width
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@ -548,9 +552,19 @@ export default {
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const output = [];
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let curBlock = null;
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let prevBlock = { bg: -1, fg: -1 };
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for (let y = 0; y <= blocks.length - 1; y++) {
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if (y >= currentAscii.height) {
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continue;
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}
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for (let x = 0; x <= blocks[y].length - 1; x++) {
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if (x >= currentAscii.width) {
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continue;
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}
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curBlock = blocks[y][x];
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// If we have a difference between our previous block
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@ -203,7 +203,7 @@ export default {
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targetX = targetX - 1;
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}
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if (this.blocks[y]) {
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if (this.blocks[y] && this.blocks[y][targetX]) {
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if (x % 2 === 0) {
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this.blocks[y][targetX] = Object.assign({}, emptyBlock);
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} else {
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