fill tool fix, null blocks fix
This commit is contained in:
parent
954259703d
commit
980d62d892
|
@ -66,8 +66,12 @@ ASCIIBIRD is mostly usable. There are some bugs however to note at the moment. R
|
|||
* Keyboard shortcuts can be pressed at the same time which makes bugs for undo and redo if you aren't careful!
|
||||
* Circle brush (works okay for odd width and height numbers)
|
||||
* Importer could be re-written with regex
|
||||
|
||||
* Having more than a few layers depending on ascii size will slow things down, until the `fillNullBlocks` is refactored.
|
||||
* CHUNKED DIFF ENGINE
|
||||
|
||||
* Messing with deleting layers, if you somehow have a layer that isn't selected, it'll be buggy. This is hard to do.
|
||||
* Make grid faster (gonna do that later, maybe never)
|
||||
## Focusing on Now / Roadmap
|
||||
|
||||
* Modals to add
|
||||
|
|
|
@ -548,15 +548,15 @@ export default {
|
|||
|
||||
case "dropper":
|
||||
if (this.canFg) {
|
||||
this.$store.commit("changeColourFg", targetBlock.fg);
|
||||
this.$store.commit("changeColourFg", (targetBlock.fg === null) ? this.currentFg : targetBlock.fg );
|
||||
}
|
||||
|
||||
if (this.canBg) {
|
||||
this.$store.commit("changeColourBg", targetBlock.bg);
|
||||
this.$store.commit("changeColourBg", (targetBlock.bg === null) ? this.currentBg : targetBlock.bg );
|
||||
}
|
||||
|
||||
if (this.canText) {
|
||||
this.$store.commit("changeChar", targetBlock.char);
|
||||
this.$store.commit("changeChar", (targetBlock.char === null) ? this.currentChar : targetBlock.char );
|
||||
}
|
||||
|
||||
this.$store.commit("changeTool", 0);
|
||||
|
@ -1074,6 +1074,13 @@ export default {
|
|||
continue;
|
||||
}
|
||||
|
||||
// if (
|
||||
// this.top !== false &&
|
||||
// !this.checkVisible(this.top + (y * blockHeight) - this.yOffset)
|
||||
// ) {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
const brushBlock = this.brushBlocks[y][x];
|
||||
|
||||
const brushX = this.x * blockWidth + x * blockWidth - brushDiffX;
|
||||
|
@ -1236,11 +1243,6 @@ export default {
|
|||
current.fg = this.asciiBlockAtXy.fg;
|
||||
}
|
||||
|
||||
if (this.canText) {
|
||||
newColor.char = this.currentChar;
|
||||
current.char = this.asciiBlockAtXy.char;
|
||||
}
|
||||
|
||||
// If the newColor is same as the existing
|
||||
// Then return the original image.
|
||||
if (JSON.stringify(current) === JSON.stringify(newColor) && !eraser) {
|
||||
|
@ -1260,16 +1262,7 @@ export default {
|
|||
return;
|
||||
}
|
||||
|
||||
// If the current pixel is not which needs to be replaced
|
||||
if (this.canText && fillBlocks[y][x].char !== current.char) {
|
||||
fillBlocks[y][x].bg = eraser ? null : this.currentBg;
|
||||
fillBlocks[y][x].fg = eraser ? null : this.currentFg;
|
||||
fillBlocks[y][x].char = eraser ? null : this.currentChar;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.canFg && fillBlocks[y][x].fg !== current.fg) {
|
||||
fillBlocks[y][x].fg = eraser ? null : this.currentFg;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue