asciibird/src/views/Editor.vue

705 lines
19 KiB
Vue

<template>
<div>
<div id="canvas-area">
<vue-draggable-resizable
style="z-index: 5"
:grid="[currentAscii.blockWidth, currentAscii.blockHeight]"
:w="canvas.width"
:h="canvas.height"
:draggable="$store.getters.getCurrentTool === 0"
@resizestop="onCanvasResize"
@dragstop="onCavasDragStop"
:x="currentAscii.x"
:y="currentAscii.y"
>
<canvas
ref="canvastools"
id="canvastools"
class="canvastools"
:width="canvas.width"
:height="canvas.height"
@mousemove="canvasMouseMove"
@mousedown="canvasMouseDown"
@mouseup="canvasMouseUp"
></canvas>
<canvas
ref="canvas"
id="canvas"
class="canvas"
:width="canvas.width"
:height="canvas.height"
@mousemove="canvasMouseMove"
@mousedown="canvasMouseDown"
@mouseup="canvasMouseUp"
></canvas>
</vue-draggable-resizable>
</div>
</div>
</template>
<style>
body {
background: #eee;
}
.canvastools {
position: absolute;
z-index: 100;
}
.canvas {
position: absolute;
background: rgba(0, 0, 0, 0.8);
border: lightgrey 1px solid;
z-index: 0;
}
</style>
<script>
import Block from "../components/Block.vue";
export default {
name: "Editor",
components: { Block },
mounted() {
if (this.$store.getters.currentAscii.blocks) {
this.ctx = this.$refs.canvas.getContext("2d");
this.toolCtx = this.$refs.canvastools.getContext("2d");
this.canvas.width =
this.$store.getters.currentAscii.width *
this.$store.getters.currentAscii.blockWidth;
this.canvas.height =
this.$store.getters.currentAscii.height *
this.$store.getters.currentAscii.blockHeight;
this.delayRedrawCanvas();
this.$store.commit("changeTool", 0);
const _this = this;
this._keyListener = function (e) {
// if (e.key === "s" && (e.ctrlKey || e.metaKey)) {
e.preventDefault(); // present "Save Page" from getting triggered.
_this.canvasKeyDown(e.key);
// }
};
document.addEventListener("keydown", this._keyListener.bind(this));
}
},
created() {},
data: () => ({
ctx: null,
toolCtx: null,
canvas: {
width: 512,
height: 512,
},
x: 0, // Ascii X and Y
y: 0, // Ascii X and Y
redraw: true, // Used to limit canvas redraw
canTool: false,
throttle: true,
textEditing: {
startX: null,
startY: null,
},
selecting: {
startX: null,
startY: null,
endX: null,
endY: null,
canSelect: false,
},
}),
computed: {
canvasStyle() {
return `width:${this.canvas.width};height:${this.canvas.height};`;
},
generateTitle() {
return this.$store.getters.currentAscii.title ?? "";
},
currentAscii() {
return this.$store.getters.currentAscii;
},
currentTool() {
return this.$store.getters.getToolbarIcons[
this.$store.getters.getCurrentTool
];
},
canFg() {
return this.$store.getters.getTargetingFg
},
canBg() {
return this.$store.getters.getTargetingBg
},
canText() {
return this.$store.getters.getTargetingChar
},
isTextEditing() {
return (
this.$store.getters.getToolbarIcons[this.$store.getters.getCurrentTool]
.name === "text"
);
},
isSelecting() {
return (
this.$store.getters.getToolbarIcons[this.$store.getters.getCurrentTool]
.name === "select"
);
},
dragboxStyle() {
return `z-index: 5;width:${this.canvas.width + 4};height:${
this.canvas.height + 4
};`;
},
},
watch: {
currentAscii(val, old) {
this.canvas.width =
this.$store.getters.currentAscii.width *
this.$store.getters.currentAscii.blockWidth;
this.canvas.height =
this.$store.getters.currentAscii.height *
this.$store.getters.currentAscii.blockHeight;
this.delayRedrawCanvas();
document.title = `asciibird - ${this.currentAscii.title}`;
},
currentTool() {
switch (
this.$store.getters.getToolbarIcons[this.$store.getters.getCurrentTool]
.name
) {
case "default":
Object.assign(this.textEditing, {
startX: null,
startY: null,
});
Object.assign(this.selecting, {
startX: null,
startY: null,
endX: null,
endY: null,
canSelect: false,
});
break;
}
},
},
methods: {
redrawToolCanvas() {
if (this.currentAscii.blocks.length) {
this.clearToolCanvas();
this.toolCtx.fillStyle = "rgba(255, 255, 255, 0.4)";
const BLOCK_WIDTH = this.currentAscii.blockWidth;
const BLOCK_HEIGHT = this.currentAscii.blockHeight;
this.toolCtx.fillRect(
this.selecting.startX,
this.selecting.startY,
this.selecting.endX,
this.selecting.endY
);
this.toolCtx.stroke();
}
},
redrawCanvas() {
// Clears the whole canvas, we can maybe get a better way to check how far
// we need to clear the canvas
this.ctx.clearRect(0, 0, 10000, 10000);
if (this.currentAscii.blocks.length) {
const BLOCK_WIDTH = this.currentAscii.blockWidth;
const BLOCK_HEIGHT = this.currentAscii.blockHeight;
// Position of the meta array
let x = 0;
let y = 0;
// Draws the actual rectangle
let canvasX = 0;
let canvasY = 0;
let curBlock = {};
// hack font for ascii shout outs 2 beenz
this.ctx.font = "12.5px Hack";
for (y = 0; y < this.currentAscii.height + 1; y++) {
canvasY = BLOCK_HEIGHT * y;
for (x = 0; x < this.currentAscii.width + 1; x++) {
if (this.currentAscii.blocks[y] && this.currentAscii.blocks[y][x]) {
curBlock = Object.assign(
curBlock,
this.currentAscii.blocks[y][x]
);
canvasX = BLOCK_WIDTH * x;
// Background block
if (curBlock.bg !== null) {
this.ctx.fillStyle = this.$store.getters.mircColours[
curBlock.bg
];
this.ctx.fillRect(canvasX, canvasY, BLOCK_WIDTH, BLOCK_HEIGHT);
} else {
this.ctx.fillStyle = "rgba(0, 0, 200, 0)";
}
if (curBlock.char) {
if (curBlock.fg !== null) {
this.ctx.fillStyle = this.$store.getters.mircColours[
curBlock.fg
];
} else {
this.ctx.fillStyle = "#000000";
}
this.ctx.fillText(
curBlock.char,
canvasX - 1,
canvasY + BLOCK_HEIGHT - 3
);
}
}
}
}
}
this.ctx.stroke();
},
onCanvasResize(left, top, width, height) {
const emptyBlock = {
bg: null,
fg: null,
char: null,
};
const blocks = this.$store.getters.currentAsciiBlocks;
const oldWidth = blocks[0].length; // * this.currentAscii.blockWidth;
const oldHeight = blocks.length; // * this.currentAscii.blockHeight;
const canvasBlockHeight = Math.floor(
height / this.currentAscii.blockHeight
);
const canvasBlockWidth = Math.floor(width / this.currentAscii.blockWidth);
if (canvasBlockHeight > oldHeight) {
console.log({ canvasBlockHeight, oldHeight });
for (let y = 0; y < canvasBlockHeight; y++) {
// New row
if (!blocks[y]) {
blocks[y] = [];
for (let x = 0; x < canvasBlockWidth; x++) {
blocks[y][x] = Object.assign({}, emptyBlock);
}
} else {
// blocks[y]
// no new rows but new cols
for (let x = 0; x < canvasBlockWidth; x++) {
if (blocks[y] && !blocks[y][x]) {
blocks[y][x] = Object.assign({}, emptyBlock);
}
}
}
}
}
if (canvasBlockWidth > oldWidth) {
console.log({ canvasBlockWidth, oldWidth });
}
this.canvas.width = width;
this.canvas.height = height;
this.$store.commit("changeAsciiWidthHeight", {
width: canvasBlockWidth,
height: canvasBlockHeight,
});
this.$store.commit("updateAsciiBlocks", blocks);
// Restructure blocks code here
this.delayRedrawCanvas();
},
onCavasDragStop(x, y) {
// Update left and top in panel
this.$store.commit("changeAsciiCanvasState", { x, y });
},
canvasKeyDown(char) {
if (this.isTextEditing) {
if (
this.currentAscii.blocks[this.textEditing.startY] &&
this.currentAscii.blocks[this.textEditing.startY][
this.textEditing.startX
]
) {
const targetBlock = this.currentAscii.blocks[this.textEditing.startY][
this.textEditing.startX
];
switch (char) {
case "Backspace":
if (
this.currentAscii.blocks[this.textEditing.startY][
this.textEditing.startX - 1
]
) {
this.textEditing.startX--;
targetBlock.char = null;
}
break;
default:
if (char.length === 1) {
if (this.$store.getters.getTargetingFg) {
targetBlock.fg = this.$store.getters.getFgColour;
}
targetBlock.char = char;
if (
this.currentAscii.blocks[this.textEditing.startY][
this.textEditing.startX + 1
]
) {
this.textEditing.startX++;
} else {
this.textEditing.startX = 0;
if (this.textEditing.startY < this.currentAscii.height) {
this.textEditing.startY++;
}
}
}
break;
}
}
this.delayRedrawCanvas();
}
},
// Mouse Up, Down and Move
canvasMouseUp() {
switch (this.currentTool.name) {
case "brush":
this.canTool = false;
break;
case "eraser":
this.canTool = false;
break;
case "fill":
this.canTool = false;
break;
case "select":
this.selecting.canSelect = false;
this.clearToolCanvas();
break;
case "text":
if (
this.textEditing.startX === null ||
this.textEditing.startY === null
) {
this.textEditing.startX = this.x;
this.textEditing.startY = this.y;
}
break;
}
this.delayRedrawCanvas();
},
canvasMouseDown() {
this.toolCtx.clearRect(0, 0, 10000, 10000);
if (
this.currentAscii.blocks[this.y] &&
this.currentAscii.blocks[this.y][this.x] &&
this.currentTool
) {
const targetBlock = this.currentAscii.blocks[this.y][this.x];
switch (this.currentTool.name) {
case "default":
break;
case "select":
if (
this.selecting.startX === null ||
this.selecting.startY === null
) {
this.selecting.startX = this.x;
this.selecting.startY = this.y;
this.selecting.canSelect = true;
}
break;
case "fill":
this.fill();
break;
case "brush":
this.canTool = true;
this.drawBrush()
break;
case "eraser":
this.canTool = true;
break;
case "dropper":
if (this.$store.getters.getTargetingFg) {
this.$store.commit("changeColourFg", targetBlock.fg);
}
if (this.$store.getters.getTargetingBg) {
this.$store.commit("changeColourBg", targetBlock.bg);
}
if (this.$store.getters.getTargetingChar) {
this.$store.commit("changeChar", targetBlock.char);
}
this.$store.commit("changeTool", 0);
break;
}
}
},
canvasMouseMove(e) {
if (e.offsetX >= 0) {
this.x = e.offsetX;
}
if (e.offsetY >= 0) {
this.y = e.offsetY;
}
this.x = Math.round(this.x / this.currentAscii.blockWidth);
this.y = Math.round(this.y / this.currentAscii.blockHeight);
this.$emit("coordsupdate", { x: this.x, y: this.y });
if (
this.currentAscii.blocks[this.y] &&
this.currentAscii.blocks[this.y][this.x]
) {
let targetBlock = this.currentAscii.blocks[this.y][this.x];
switch (
this.$store.getters.getToolbarIcons[
this.$store.getters.getCurrentTool
].name
) {
case "brush":
this.drawBrush()
break;
case "eraser":
if (this.canTool) {
if (this.$store.getters.getTargetingFg) {
targetBlock.fg = null;
}
if (this.$store.getters.getTargetingBg) {
targetBlock.bg = null;
}
if (this.$store.getters.getTargetingChar) {
targetBlock.char = null;
}
}
break;
case "select":
if (this.selecting.canSelect) {
this.selecting.endX = this.x;
this.selecting.endY = this.y;
}
break;
}
}
this.delayRedrawCanvas();
},
clearToolCanvas() {
if (this.toolCtx) {
this.toolCtx.clearRect(0, 0, 10000, 10000);
this.toolCtx.stroke();
}
},
delayRedrawCanvas() {
if (this.redraw) {
this.redraw = false;
setTimeout(() => {
this.redraw = true;
this.redrawCanvas();
}, this.$store.state.options.canvasRedrawSpeed);
}
},
//
// TOOLS
//
// Fill tool
drawBrush() {
this.clearToolCanvas();
const BLOCK_WIDTH = this.currentAscii.blockWidth;
const BLOCK_HEIGHT = this.currentAscii.blockHeight;
let targetBlock = this.currentAscii.blocks[this.y][this.x];
for (let y = 0; y < this.$store.getters.brushBlocks.length; y++) {
for (let x = 0;x < this.$store.getters.brushBlocks[0].length;x++) {
let curBlock = this.$store.getters.brushBlocks[y][x];
let arrayX = this.x + x;
let arrayY = this.y + y;
let diffX = Math.ceil(arrayX / 2)
let diffY = Math.ceil(arrayY / 2)
let brushDiffX = arrayX - diffX;
let brushDiffY = arrayY - diffY;
let brushX = (this.x * BLOCK_WIDTH) + (x * BLOCK_WIDTH);
let brushY = (this.y * BLOCK_HEIGHT) + (y * BLOCK_HEIGHT);
if (this.currentAscii.blocks[arrayY] && this.currentAscii.blocks[arrayY][arrayX]) {
targetBlock = this.currentAscii.blocks[arrayY][arrayX];
if (this.canBg) {
this.toolCtx.fillStyle = this.$store.getters.mircColours[curBlock.bg];
this.toolCtx.fillRect(
brushX,
brushY,
BLOCK_WIDTH,
BLOCK_HEIGHT
);
if (this.canTool) {
targetBlock.bg = this.$store.getters.getBgColour;
}
}
if (this.canFg) {
this.toolCtx.fillStyle = this.$store.getters.mircColours[curBlock.fg];
if (this.canTool) {
targetBlock.fg = this.$store.getters.getFgColour;
}
}
if (this.canText) {
this.toolCtx.fillStyle = this.$store.getters.mircColours[curBlock.fg];
this.toolCtx.fillText(
curBlock.char,
brushX - 1,
brushY + BLOCK_HEIGHT - 3
);
if (this.canTool) {
targetBlock.char = this.$store.getters.getSelectedChar;
}
}
}
}
}
this.toolCtx.stroke();
},
fill() {
const fillBlocks = {
...this.currentAscii.blocks,
};
const { x } = this;
const { y } = this;
const newColor = this.$store.getters.getBgColour;
// Get the input which needs to be replaced.
const current = fillBlocks[y][x].bg;
// If the newColor is same as the existing
// Then return the original image.
if (current === newColor) {
return fillBlocks;
}
// Other wise call the fill function which will fill in the existing image.
this.fillTool(fillBlocks, y, x, newColor, current);
this.$store.commit("updateAsciiBlocks", fillBlocks);
},
fillTool(fillBlocks, y, x, newColor, current) {
// If row is less than 0
if (x < 0) {
return;
}
// If column is less than 0
if (y < 0) {
return;
}
// If row is greater than image length
if (x >= this.currentAscii.width) {
return;
}
// If column is greater than image length
if (y >= this.currentAscii.height) {
return;
}
if (!fillBlocks[y] && !fillBlocks[y][x]) {
return;
}
// If the current pixel is not which needs to be replaced
// Bug with null bg stuff
// if (fillBlocks[y] && fillBlocks[y][x] && fillBlocks[y][x].bg !== null) {
if (fillBlocks[y][x].bg !== current) {
return;
}
// Update the new color
// }
fillBlocks[y][x].bg = newColor;
// Fill in all four directions
// Fill Prev row
this.fillTool(fillBlocks, y, x - 1, newColor, current);
// Fill Next row
this.fillTool(fillBlocks, y, x + 1, newColor, current);
// Fill Prev col
this.fillTool(fillBlocks, y - 1, x, newColor, current);
// Fill next col
this.fillTool(fillBlocks, y + 1, x, newColor, current);
},
},
};
</script>