asciibird/src/views/Editor.vue
2021-03-29 15:10:31 +10:00

328 lines
8.5 KiB
Vue

<template>
<div>
<div id="canvas-area">
<vue-draggable-resizable
style="z-index: 5; left: 220px"
:grid="[
$store.getters.currentAscii.blockHeight,
$store.getters.currentAscii.blockWidth,
]"
:w="canvas.width + $store.getters.currentAscii.blockWidth"
:h="canvas.height + $store.getters.currentAscii.blockHeight"
:draggable="$store.getters.getCurrentTool === 'default'"
@resizing="onCanvasResize"
@dragging="onCanvasDrag"
>
<canvas
ref="canvas"
id="canvas"
class="canvas"
:width="canvas.width"
:height="canvas.height"
@mousemove="canvasMouseMove"
@mousedown="canvasMouseDown"
@mouseup="canvasMouseUp"
></canvas>
</vue-draggable-resizable>
</div>
</div>
</template>
<style>
body {
background: #eee;
}
.canvas {
position: absolute;
background: rgba(0, 0, 0, 0.8);
border: lightgrey 1px solid;
z-index: 0;
}
</style>
<script>
import Block from "../components/Block.vue";
export default {
name: "Editor",
components: { Block },
mounted() {
if (this.$store.getters.currentAscii.blocks) {
this.ctx = this.$refs.canvas.getContext("2d");
this.canvas.width =
this.$store.getters.currentAscii.width *
this.$store.getters.currentAscii.blockWidth;
this.canvas.height =
this.$store.getters.currentAscii.height *
this.$store.getters.currentAscii.blockHeight;
this.delayRedrawCanvas();
this.$store.commit("changeTool", "default");
}
},
created() {},
data: () => ({
ctx: null,
canvas: {
width: 512,
height: 512,
},
x: 0, // Ascii X and Y
y: 0, // Ascii X and Y
redraw: true, // Used to limit canvas redraw
canTool: false,
}),
computed: {
canvasStyle() {
return `width:${this.canvas.width};height:${this.canvas.height};`;
},
generateTitle() {
return this.$store.getters.currentAscii.title ?? "";
},
watchAsciiChange() {
return this.$store.getters.currentAscii;
},
},
watch: {
watchAsciiChange(val, old) {
this.canvas.width =
this.$store.getters.currentAscii.width *
this.$store.getters.currentAscii.blockWidth;
this.canvas.height =
this.$store.getters.currentAscii.height *
this.$store.getters.currentAscii.blockHeight;
this.delayRedrawCanvas();
document.title = `asciibird - ${this.$store.getters.currentAscii.title}`;
},
},
methods: {
redrawCanvas() {
// Clears the whole canvas, we can maybe get a better way to check how far
// we need to clear the canvas
this.ctx.clearRect(0, 0, 10000, 10000);
if (this.$store.getters.currentAscii.blocks.length) {
const BLOCK_WIDTH = this.$store.getters.currentAscii.blockWidth;
const BLOCK_HEIGHT = this.$store.getters.currentAscii.blockHeight;
// Position of the meta array
let x = 0;
let y = 0;
// Draws the actual rectangle
let canvasX = 0;
let canvasY = 0;
let curBlock = {};
// hack font for ascii shout outs 2 beenz
this.ctx.font = "12.5px Hack";
for (y = 0; y < this.$store.getters.currentAscii.height + 1; y++) {
canvasY = BLOCK_HEIGHT * y;
for (x = 0; x < this.$store.getters.currentAscii.width + 1; x++) {
if (
this.$store.getters.currentAscii.blocks[y] &&
this.$store.getters.currentAscii.blocks[y][x]
) {
curBlock = Object.assign(
curBlock,
this.$store.getters.currentAscii.blocks[y][x]
);
canvasX = BLOCK_WIDTH * x;
// Background block
if (curBlock.bg !== null) {
this.ctx.fillStyle = this.$store.getters.mircColours[
curBlock.bg
];
this.ctx.fillRect(canvasX, canvasY, BLOCK_WIDTH, BLOCK_HEIGHT);
} else {
this.ctx.fillStyle = "rgba(0, 0, 200, 0)";
}
if (curBlock.char) {
if (curBlock.fg !== null) {
this.ctx.fillStyle = this.$store.getters.mircColours[
curBlock.fg
];
} else {
this.ctx.fillStyle = "#000000";
}
this.ctx.fillText(
curBlock.char,
canvasX - 1,
canvasY + BLOCK_HEIGHT - 3
);
}
}
}
}
}
this.ctx.stroke();
},
onCanvasResize(left, top, width, height) {
this.canvas.width = width;
this.canvas.height = height;
this.delayRedrawCanvas();
},
onCanvasDrag(left, top) {
// Update left and top in panel
},
// Mouse Up, Down and Move
canvasMouseUp() {
this.delayRedrawCanvas();
switch (this.$store.getters.getCurrentTool) {
case "brush":
this.canTool = false;
break;
case "eraser":
this.canTool = false;
break;
case "fill":
this.canTool = false;
break;
}
},
canvasMouseDown() {
if (
this.$store.getters.currentAscii.blocks[this.y] &&
this.$store.getters.currentAscii.blocks[this.y][this.x]
) {
switch (this.$store.getters.getCurrentTool) {
case "default":
break;
case "fill":
this.fillTool();
break;
case "brush":
this.canTool = true;
break;
case "eraser":
this.canTool = true;
break;
case "dropper":
let curBlock = this.$store.getters.currentAscii.blocks[this.y][
this.x
];
if (this.$store.getters.getTargetingFg) {
this.$store.commit("changeColourFg", curBlock.fg);
}
if (this.$store.getters.getTargetingBg) {
this.$store.commit("changeColourBg", curBlock.bg);
}
this.$store.commit(
"changeTool",
this.$store.getters.getCurrentTool
);
break;
}
}
},
canvasMouseMove(e) {
if (e.offsetX >= 0) {
this.x = e.offsetX;
}
if (e.offsetY >= 0) {
this.y = e.offsetY;
}
this.x = Math.floor(this.x / this.$store.getters.currentAscii.blockWidth);
this.y = Math.floor(
this.y / this.$store.getters.currentAscii.blockHeight
);
this.$emit('coordsupdate', {x: this.x, y: this.y})
if (
this.$store.getters.currentAscii.blocks[this.y] &&
this.$store.getters.currentAscii.blocks[this.y][this.x]
) {
switch (this.$store.getters.getCurrentTool) {
case "brush":
if (this.canTool) {
if (this.$store.getters.getTargetingFg) {
this.$store.getters.currentAscii.blocks[this.y][
this.x
].fg = this.$store.getters.getFgColour;
}
if (this.$store.getters.getTargetingBg) {
this.$store.getters.currentAscii.blocks[this.y][
this.x
].bg = this.$store.getters.getBgColour;
}
}
break;
case "eraser":
if (this.canTool) {
if (this.$store.getters.getTargetingFg) {
this.$store.getters.currentAscii.blocks[this.y][
this.x
].fg = null;
}
if (this.$store.getters.getTargetingBg) {
this.$store.getters.currentAscii.blocks[this.y][
this.x
].bg = null;
}
if (this.$store.getters.getTargetingText) {
this.$store.getters.currentAscii.blocks[this.y][
this.x
].char = null;
}
}
break;
}
}
this.delayRedrawCanvas();
},
delayRedrawCanvas() {
if (this.redraw) {
this.redraw = false;
setTimeout(() => {
this.redraw = true;
this.redrawCanvas();
}, 8);
}
},
// TOOLS
fillTool() {
let fillStartBlock = this.$store.getters.currentAscii.blocks[this.y][
this.x
];
if (this.$store.getters.getTargetingBg) {
let fillSameBg = fillStartBlock.bg;
}
console.log(fillStartBlock);
},
},
};
</script>