Did I really write this 2 years ago??? Anyways, some small updates
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@ -55,8 +55,8 @@ specified before the `for` loop. For example setting up a connection
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to `mpd`.
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If you want something to only be done *after* the very first loop - an
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example of this would be not waiting for a workspace chance event, but
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immediately checking the current workspace. - use:
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example of this would be not waiting for a workspace change event, but
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immediately checking the current workspace - use:
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```go
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init := true
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@ -75,8 +75,8 @@ the user changes his workspace for the first time.
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---
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When you've gathered all needed information you can update the block
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values using for example `block.bg = value` and running
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When you've gathered all information you can update the block values
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using for example `block.bg = value` and running
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`bar.redraw <- block`.
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100
bar.go
100
bar.go
@ -23,27 +23,26 @@ type Bar struct {
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win *xwindow.Window
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img *xgraphics.Image
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// The font and fontsize that should be used.
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font *truetype.Font
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fsize float64
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// The width and height of the bar.
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w, h int
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// This is a sum of all of the block widths, used to draw a block
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// to the right of the last block.
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// This is a sum of all of the block widths, used to draw a block to the
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// right of the last block.
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xsum int
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// The font that should be used.
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font *truetype.Font
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size float64
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// A map with information about the block, see the `Block` type.
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block *sync.Map
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// A channel where the block should be send to to once its ready
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// to be redrawn.
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// A channel where the block should be send to to once its ready to be
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// redrawn.
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redraw chan *Block
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}
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func initBar(x, y, w, h int, font string, fsize float64) (*Bar,
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error) {
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func initBar(x, y, w, h int, font string, size float64) (*Bar, error) {
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bar := new(Bar)
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var err error
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@ -56,27 +55,26 @@ func initBar(x, y, w, h int, font string, fsize float64) (*Bar,
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// Run the main X event loop, this is uses to catch events.
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go xevent.Main(bar.xu)
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// Listen to the root window for property change events, used to
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// check if the user changed the focused window or active
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// workspace for example.
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if err := xwindow.New(bar.xu, bar.xu.RootWin()).Listen(
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xproto.EventMaskPropertyChange); err != nil {
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// Listen to the root window for property change events, used to check if
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// the user changed the focused window or active workspace for example.
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if err := xwindow.New(bar.xu, bar.xu.RootWin()).Listen(xproto.
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EventMaskPropertyChange); err != nil {
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return nil, err
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}
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// Create a window for the bar. This window listens to button
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// press events in order to respond to them.
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// Create a window for the bar. This window listens to button press events
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// in order to respond to them.
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bar.win, err = xwindow.Generate(bar.xu)
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if err != nil {
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return nil, err
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}
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bar.win.Create(bar.xu.RootWin(), x, y, w, h, xproto.CwBackPixel|
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xproto.CwEventMask, 0x000000, xproto.EventMaskButtonPress)
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bar.win.Create(bar.xu.RootWin(), x, y, w, h, xproto.CwBackPixel|xproto.
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CwEventMask, 0x000000, xproto.EventMaskButtonPress)
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// EWMH stuff to make the window behave like an actuale bar.
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// TODO: `WmStateSet` and `WmDesktopSet` are basically here to
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// keep OpenBox happy, can I somehow remove them and just use
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// `_NET_WM_WINDOW_TYPE_DOCK` like I can with WindowChef?
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// EWMH stuff to make the window behave like an actual bar.
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// XXX: `WmStateSet` and `WmDesktopSet` are basically here to keep OpenBox
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// happy, can I somehow remove them and just use `_NET_WM_WINDOW_TYPE_DOCK`
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// like I can with WindowChef?
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if err := ewmh.WmWindowTypeSet(bar.xu, bar.win.Id, []string{
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"_NET_WM_WINDOW_TYPE_DOCK"}); err != nil {
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return nil, err
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@ -85,29 +83,34 @@ func initBar(x, y, w, h int, font string, fsize float64) (*Bar,
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"_NET_WM_STATE_STICKY"}); err != nil {
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return nil, err
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}
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if err := ewmh.WmDesktopSet(bar.xu, bar.win.Id, ^uint(0)); err !=
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nil {
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if err := ewmh.WmDesktopSet(bar.xu, bar.win.Id, ^uint(0)); err != nil {
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return nil, err
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}
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if err := ewmh.WmNameSet(bar.xu, bar.win.Id, "melonbar"); err !=
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nil {
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if err := ewmh.WmNameSet(bar.xu, bar.win.Id, "melonbar"); err != nil {
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return nil, err
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}
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// Map window.
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bar.win.Map()
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// TODO: Moving the window is again a hack to keep OpenBox happy.
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// XXX: Moving the window is again a hack to keep OpenBox happy.
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bar.win.Move(x, y)
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// Create the bar image.
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bar.img = xgraphics.New(bar.xu, image.Rect(0, 0, w, h))
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bar.img.XSurfaceSet(bar.win.Id)
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if err := bar.img.XSurfaceSet(bar.win.Id); err != nil {
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return nil, err
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}
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bar.img.XDraw()
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bar.w = w
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bar.h = h
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// Load font.
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// TODO: I don't *really* want to use `ttf` fonts but there
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// doesn't seem to be any `pcf` Go library at the moment.
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// TODO: I don't *really* want to use `ttf` fonts but there doesn't seem to
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// be any `pcf` Go library at the moment. I have tried the plan9 fonts,
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// which do work, but honestly it's a pain in the ass (read: impossible) to
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// convert muh cure font.
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f, err := os.Open(font)
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if err != nil {
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return nil, err
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@ -116,36 +119,30 @@ func initBar(x, y, w, h int, font string, fsize float64) (*Bar,
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if err != nil {
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return nil, err
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}
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bar.fsize = fsize
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bar.w = w
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bar.h = h
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bar.size = size
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bar.block = new(sync.Map)
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bar.redraw = make(chan *Block)
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// Listen to mouse events and execute the required function.
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xevent.ButtonPressFun(func(_ *xgbutil.XUtil,
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ev xevent.ButtonPressEvent) {
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xevent.ButtonPressFun(func(_ *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
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// Determine what block the cursor is in.
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// TODO: This feels a bit slow at the moment, can I improve
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// it?
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// TODO: This feels a bit slow at the moment, can I improve it?
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var block *Block
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bar.block.Range(func(name, i interface{}) bool {
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block = i.(*Block)
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// XXX: Hack for music block.
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if name == "music" {
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tw, _ := xgraphics.Extents(bar.font, bar.fsize,
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block.txt)
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if ev.EventX > int16(block.x+(block.w-tw+(block.xoff*
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2))) && ev.EventX < int16(block.x+block.w) {
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tw, _ := xgraphics.Extents(bar.font, bar.size, block.txt)
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if ev.EventX > int16(block.x+(block.w-tw+(block.xoff*2))) && ev.
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EventX < int16(block.x+block.w) {
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return false
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}
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return true
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}
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if ev.EventX > int16(block.x) && ev.EventX < int16(
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block.x+block.w) {
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if ev.EventX > int16(block.x) && ev.EventX < int16(block.x+block.
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w) {
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return false
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}
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return true
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@ -159,9 +156,8 @@ func initBar(x, y, w, h int, font string, fsize float64) (*Bar,
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}
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func (bar *Bar) draw(block *Block) error {
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// Calculate the required x coordinate for the different
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// aligments.
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tw, _ := xgraphics.Extents(bar.font, bar.fsize, block.txt)
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// Calculate the required x coordinate for the different aligments.
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tw, _ := xgraphics.Extents(bar.font, bar.size, block.txt)
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var x int
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switch block.align {
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case 'l':
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@ -173,8 +169,7 @@ func (bar *Bar) draw(block *Block) error {
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case 'a':
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x = (bar.w / 2) - (tw / 2)
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default:
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return fmt.Errorf("draw %#U: Not a valid aligment rune",
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block.align)
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return fmt.Errorf("draw %#U: Not a valid aligment rune", block.align)
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}
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x += block.xoff
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@ -193,12 +188,13 @@ func (bar *Bar) draw(block *Block) error {
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// Draw the text.
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// TODO: Center text vertically automatically.
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if _, _, err := block.img.Text(x, 6, hexToBGRA(block.fg),
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bar.fsize, bar.font, block.txt); err != nil {
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if _, _, err := block.img.Text(x, 6, hexToBGRA(block.fg), bar.size, bar.
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font, block.txt); err != nil {
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return err
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}
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block.img.XDraw()
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bar.img.XPaint(bar.win.Id)
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return nil
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}
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27
block.go
27
block.go
@ -14,9 +14,9 @@ type Block struct {
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// The x coordinate and width of the block.
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x, w int
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/// The aligment of the text, this can be `l` for left aligment,
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// `c` for center aligment, `r` for right aligment and `a` for
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// absolute center aligment.
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// The aligment of the text, this can be `l` for left aligment, `c` for
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// center aligment, `r` for right aligment and `a` for absolute center
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// aligment.
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align rune
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// Additional x offset to further tweak the location of the text.
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@ -25,25 +25,33 @@ type Block struct {
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// The foreground and background colors in hex.
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bg, fg string
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// A map with functions to execute on button events. Accepted
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// button strings are `button0` to `button5`
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// A map with functions to execute on button events. Accepted button strings
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// are `button0` to `button5`
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actions map[string]func()
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// The popup.
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popup *Popup
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// The sub-image that represents the block.
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img *xgraphics.Image
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}
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func (bar *Bar) initBlock(name, txt string, w int, align rune,
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xoff int, bg, fg string) *Block {
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func (bar *Bar) initBlock(name, txt string, w int, align rune, xoff int, bg,
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fg string) *Block {
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block := new(Block)
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block.txt = txt
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block.x = bar.xsum
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block.w = w
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block.align = align
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block.xoff = xoff
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block.bg = bg
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block.fg = fg
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block.actions = map[string]func(){
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"button1": func() {},
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"button2": func() {},
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@ -51,8 +59,9 @@ func (bar *Bar) initBlock(name, txt string, w int, align rune,
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"button4": func() {},
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"button5": func() {},
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}
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block.img = bar.img.SubImage(image.Rect(bar.xsum, 0, bar.xsum+w,
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bar.h)).(*xgraphics.Image)
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block.img = bar.img.SubImage(image.Rect(bar.xsum, 0, bar.xsum+w, bar.
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h)).(*xgraphics.Image)
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// Add the width of this block to the xsum.
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bar.xsum += w
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143
blocks.go
143
blocks.go
@ -17,8 +17,7 @@ import (
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)
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func (bar *Bar) clockFun() {
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block := bar.initBlock("clock", "?", 800, 'a', 0, "#445967",
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"#CCCCCC")
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block := bar.initBlock("clock", "?", 800, 'a', 0, "#445967", "#CCCCCC")
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init := true
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for {
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@ -38,23 +37,36 @@ func (bar *Bar) clockFun() {
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}
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func (bar *Bar) musicFun() error {
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block := bar.initBlock("music", "?", 660, 'r', -10, "#3C4F5B",
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"#CCCCCC")
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block := bar.initBlock("music", "?", 660, 'r', -13, "#3C4F5B", "#CCCCCC")
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block.actions["button1"] = func() {
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if block.popup == nil {
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var err error
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block.popup, err = bar.initPopup(1920-304-29, 29, 304, 148,
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"#3C4F5B", "#CCCCCC")
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if err != nil {
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log.Print(err)
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}
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//popup.draw()
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} else {
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block.popup = block.popup.destroy()
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}
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}
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block.actions["button3"] = func() {
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conn, err := mpd.Dial("tcp", ":6600")
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if err != nil {
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log.Print(err)
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}
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defer conn.Close()
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status, err := conn.Status()
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if err != nil {
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log.Print(err)
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}
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if status["state"] == "pause" {
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conn.Pause(false)
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} else {
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conn.Pause(true)
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if err := conn.Pause(status["state"] != "pause"); err != nil {
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log.Print(err)
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}
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}
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block.actions["button4"] = func() {
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@ -62,16 +74,22 @@ func (bar *Bar) musicFun() error {
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if err != nil {
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log.Print(err)
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}
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defer conn.Close()
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conn.Previous()
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if err := conn.Previous(); err != nil {
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log.Print(err)
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}
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}
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block.actions["button5"] = func() {
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conn, err := mpd.Dial("tcp", ":6600")
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if err != nil {
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log.Print(err)
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}
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defer conn.Close()
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conn.Next()
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if err := conn.Next(); err != nil {
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log.Print(err)
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}
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}
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watcher, err := mpd.NewWatcher("tcp", ":6600", "", "player")
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@ -87,8 +105,7 @@ func (bar *Bar) musicFun() error {
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}
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init = false
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// TODO: Is it maybe possible to not create a new connection
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// each loop?
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// TODO: Is it maybe possible to not create a new connection each loop?
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conn, err = mpd.Dial("tcp", ":6600")
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if err != nil {
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log.Print(err)
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@ -106,6 +123,7 @@ func (bar *Bar) musicFun() error {
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log.Print(err)
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continue
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}
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var state string
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if status["state"] == "pause" {
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state = "[paused] "
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@ -122,17 +140,16 @@ func (bar *Bar) musicFun() error {
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}
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func (bar *Bar) todoFun() {
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block := bar.initBlock("todo", "?", 29, 'c', 0, "#5394C9",
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"#FFFFFF")
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block := bar.initBlock("todo", "?", 29, 'c', 0, "#5394C9", "#FFFFFF")
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watcher, err := fsnotify.NewWatcher()
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if err != nil {
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log.Fatal(err)
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}
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if err := watcher.Add("/home/onodera/todo"); err != nil {
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if err := watcher.Add("/home/onodera/.todo"); err != nil {
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log.Fatal(err)
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}
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file, err := os.Open("/home/onodera/todo")
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file, err := os.Open("/home/onodera/.todo")
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if err != nil {
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log.Fatal(err)
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}
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@ -218,12 +235,11 @@ func (bar *Bar) weatherFun() {
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*/
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func (bar *Bar) windowFun() {
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block := bar.initBlock("window", "?", 220, 'c', 0, "#37BF8D",
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"#FFFFFF")
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block := bar.initBlock("window", "?", 220, 'c', 0, "#37BF8D", "#FFFFFF")
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// TODO: I'm not sure how I can use init here?
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xevent.PropertyNotifyFun(func(_ *xgbutil.XUtil,
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ev xevent.PropertyNotifyEvent) {
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// TODO: I'm not sure how I can use init (to prevent a black bar) here?
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xevent.PropertyNotifyFun(func(_ *xgbutil.XUtil, ev xevent.
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PropertyNotifyEvent) {
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atom, err := xprop.Atm(bar.xu, "_NET_ACTIVE_WINDOW")
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if ev.Atom != atom {
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return
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@ -256,34 +272,32 @@ func (bar *Bar) windowFun() {
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}
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func (bar *Bar) workspaceFun() {
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blockwww := bar.initBlock("www", "www", 74, 'c', 0, "#5394C9",
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"#FFFFFF")
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blockwww.actions["button1"] = func() {
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blockWWW := bar.initBlock("www", "www", 74, 'c', 0, "#5394C9", "#FFFFFF")
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blockWWW.actions["button1"] = func() {
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if err := ewmh.CurrentDesktopReq(bar.xu, 0); err != nil {
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log.Println(err)
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}
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}
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blockirc := bar.initBlock("irc", "irc", 67, 'c', 0, "#5394C9",
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"#FFFFFF")
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blockirc.actions["button1"] = func() {
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blockIRC := bar.initBlock("irc", "irc", 67, 'c', 0, "#5394C9", "#FFFFFF")
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blockIRC.actions["button1"] = func() {
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if err := ewmh.CurrentDesktopReq(bar.xu, 1); err != nil {
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log.Println(err)
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}
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}
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|
||||
blocksrc := bar.initBlock("src", "src", 70, 'c', 0, "#5394C9",
|
||||
"#FFFFFF")
|
||||
blocksrc.actions["button1"] = func() {
|
||||
blockSRC := bar.initBlock("src", "src", 70, 'c', 0, "#5394C9", "#FFFFFF")
|
||||
blockSRC.actions["button1"] = func() {
|
||||
if err := ewmh.CurrentDesktopReq(bar.xu, 2); err != nil {
|
||||
log.Println(err)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: I'm not sure how I can use init here?
|
||||
// TODO: I'm not sure how I can use init (to prevent a black bar) here?
|
||||
var owsp uint
|
||||
xevent.PropertyNotifyFun(func(_ *xgbutil.XUtil,
|
||||
ev xevent.PropertyNotifyEvent) {
|
||||
var pwsp, nwsp int
|
||||
xevent.PropertyNotifyFun(func(_ *xgbutil.XUtil, ev xevent.
|
||||
PropertyNotifyEvent) {
|
||||
atom, err := xprop.Atm(bar.xu, "_NET_CURRENT_DESKTOP")
|
||||
if ev.Atom != atom {
|
||||
return
|
||||
@ -298,27 +312,56 @@ func (bar *Bar) workspaceFun() {
|
||||
log.Print(err)
|
||||
return
|
||||
}
|
||||
|
||||
switch wsp {
|
||||
case 0:
|
||||
blockWWW.bg = "#72A7D3"
|
||||
blockIRC.bg = "#5394C9"
|
||||
blockSRC.bg = "#5394C9"
|
||||
|
||||
pwsp = 2
|
||||
nwsp = 1
|
||||
case 1:
|
||||
blockWWW.bg = "#5394C9"
|
||||
blockIRC.bg = "#72A7D3"
|
||||
blockSRC.bg = "#5394C9"
|
||||
|
||||
pwsp = 0
|
||||
nwsp = 2
|
||||
case 2:
|
||||
blockWWW.bg = "#5394C9"
|
||||
blockIRC.bg = "#5394C9"
|
||||
blockSRC.bg = "#72A7D3"
|
||||
|
||||
pwsp = 1
|
||||
nwsp = 0
|
||||
}
|
||||
|
||||
if owsp == wsp {
|
||||
return
|
||||
}
|
||||
owsp = wsp
|
||||
|
||||
switch wsp {
|
||||
case 0:
|
||||
blockwww.bg = "#72A7D3"
|
||||
blockirc.bg = "#5394C9"
|
||||
blocksrc.bg = "#5394C9"
|
||||
case 1:
|
||||
blockwww.bg = "#5394C9"
|
||||
blockirc.bg = "#72A7D3"
|
||||
blocksrc.bg = "#5394C9"
|
||||
case 2:
|
||||
blockwww.bg = "#5394C9"
|
||||
blockirc.bg = "#5394C9"
|
||||
blocksrc.bg = "#72A7D3"
|
||||
}
|
||||
bar.redraw <- blockwww
|
||||
bar.redraw <- blockirc
|
||||
bar.redraw <- blocksrc
|
||||
bar.redraw <- blockWWW
|
||||
bar.redraw <- blockIRC
|
||||
bar.redraw <- blockSRC
|
||||
}).Connect(bar.xu, bar.xu.RootWin())
|
||||
|
||||
prevFun := func() {
|
||||
if err := ewmh.CurrentDesktopReq(bar.xu, pwsp); err != nil {
|
||||
log.Println(err)
|
||||
}
|
||||
}
|
||||
nextFun := func() {
|
||||
if err := ewmh.CurrentDesktopReq(bar.xu, nwsp); err != nil {
|
||||
log.Println(err)
|
||||
}
|
||||
}
|
||||
|
||||
blockWWW.actions["button4"] = prevFun
|
||||
blockWWW.actions["button5"] = nextFun
|
||||
blockIRC.actions["button4"] = prevFun
|
||||
blockIRC.actions["button5"] = nextFun
|
||||
blockSRC.actions["button4"] = prevFun
|
||||
blockSRC.actions["button5"] = nextFun
|
||||
}
|
||||
|
3
main.go
3
main.go
@ -6,8 +6,7 @@ import (
|
||||
)
|
||||
|
||||
func main() {
|
||||
bar, err := initBar(0, 0, 1920, 29,
|
||||
"/home/onodera/.fonts/cure.ttf", 11)
|
||||
bar, err := initBar(0, 0, 1920, 29, "/home/onodera/.fonts/cure.tff.bak", 11)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
98
popup.go
Normal file
98
popup.go
Normal file
@ -0,0 +1,98 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"github.com/BurntSushi/xgb/xproto"
|
||||
"github.com/BurntSushi/xgbutil/ewmh"
|
||||
"github.com/BurntSushi/xgbutil/xgraphics"
|
||||
"github.com/BurntSushi/xgbutil/xwindow"
|
||||
)
|
||||
|
||||
// Popup is a struct with information about the popup.
|
||||
type Popup struct {
|
||||
// The popup window and image.
|
||||
win *xwindow.Window
|
||||
img *xgraphics.Image
|
||||
|
||||
// The width and height of the popup.
|
||||
w, h int
|
||||
|
||||
// The foreground and background colors in hex.
|
||||
bg, fg string
|
||||
|
||||
// A channel where the popup should be send to to once its ready
|
||||
// to be redrawn.
|
||||
redraw chan *Popup
|
||||
}
|
||||
|
||||
func (bar *Bar) initPopup(x, y, w, h int, bg, fg string) (*Popup,
|
||||
error) {
|
||||
popup := new(Popup)
|
||||
var err error
|
||||
|
||||
// Create a window for the bar. This window listens to button
|
||||
// press events in order to respond to them.
|
||||
popup.win, err = xwindow.Generate(bar.xu)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
popup.win.Create(bar.xu.RootWin(), x, y, w, h, xproto.CwBackPixel|
|
||||
xproto.CwEventMask, 0x000000, xproto.EventMaskButtonPress)
|
||||
|
||||
// EWMH stuff.
|
||||
// TODO: `WmStateSet` and `WmDesktopSet` are basically here to
|
||||
// keep OpenBox happy, can I somehow remove them and just use
|
||||
// `_NET_WM_WINDOW_TYPE_DOCK` like I can with WindowChef?
|
||||
if err := ewmh.WmWindowTypeSet(bar.xu, popup.win.Id, []string{
|
||||
"_NET_WM_WINDOW_TYPE_DOCK"}); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := ewmh.WmStateSet(bar.xu, popup.win.Id, []string{
|
||||
"_NET_WM_STATE_STICKY"}); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := ewmh.WmDesktopSet(bar.xu, popup.win.Id, ^uint(
|
||||
0)); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := ewmh.WmNameSet(bar.xu, popup.win.Id, "melonbar"); err !=
|
||||
nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Map window.
|
||||
popup.win.Map()
|
||||
|
||||
// TODO: Moving the window is again a hack to keep OpenBox happy.
|
||||
popup.win.Move(x, y)
|
||||
|
||||
// Create the bar image.
|
||||
popup.img = xgraphics.New(bar.xu, image.Rect(0, 0, w, h))
|
||||
popup.img.XSurfaceSet(popup.win.Id)
|
||||
popup.img.XDraw()
|
||||
|
||||
popup.w = w
|
||||
popup.h = h
|
||||
|
||||
popup.bg = bg
|
||||
popup.fg = fg
|
||||
|
||||
popup.redraw = make(chan *Popup)
|
||||
|
||||
return popup, nil
|
||||
}
|
||||
|
||||
//func (popup *Popup) draw() error {
|
||||
|
||||
//}
|
||||
|
||||
// TODO: I don't know if this actually frees memory and shit.
|
||||
func (popup *Popup) destroy() *Popup {
|
||||
popup.win.Destroy()
|
||||
popup.img.Destroy()
|
||||
|
||||
close(popup.redraw)
|
||||
|
||||
return nil
|
||||
}
|
1
popups.go
Normal file
1
popups.go
Normal file
@ -0,0 +1 @@
|
||||
package main
|
Loading…
Reference in New Issue
Block a user