Update readme

This commit is contained in:
Camille Scholtz 2018-12-26 02:00:32 +01:00
parent 449b00905c
commit 874e54d240

@ -14,32 +14,32 @@ melonbar - A concurrent, hackable bar/panel for X written in Go.
## USAGE
So the idea is that this bar is very "easy" to configure by just
modifying the source code, à la suckless.
The idea is that this bar is very "simple" to configure by just modifying the
source code, à la suckless.
Users can modify, configure and create new "blocks" in `blocks.go`.
and configure the position, width and font of the bar in `main.go`.
Users can configure the position, width, height and font of the bar in
`main.go`. A bar consist of various blocks that display info, these blocks are
functions definded in `blocks.go` and exectured in a goroutine in `main.go`.
## CREATING BLOCK FUNCTIONS
On top of each block function you should run `bar.initBlock()`, this
is where most of the configuration happens. Here is a short
On top of each block function you should run `bar.initBlock()`, this generates a
block object, and is where most of the configuration happens. Here is a short
explanation of each parameter from left to right:
* The name of the block, this is gets used as the name of the block
map key. (`string`)
* The name of the block, this is gets used as the name of the block map key.
(`string`)
* The initial string the block should display. (`string`)
* The width of the block. (`int`)
* The aligment of the text, this can be `'l'` for left aligment, `'c'`
for center aligment `'r'` for right aligment and `'a'` for absolute
center aligment. (`rune`)
* Additional x offset to further tweak the location of the text.
(`int`)
* The aligment of the text, this can be `'l'` for left aligment, `'c'` for
center aligment `'r'` for right aligment and `'a'` for absolute center
aligment. (`rune`)
* Additional x offset to further tweak the location of the text. (`int`)
* The foreground color of the block in hexadecimal. (`string`)
* The background color of the block in hexadecimal. (`string`)
You can also additionally specify mousebindings using:
It is possible to bind mousebindings to a block using using:
```go
block.actions["buttonN"] = func() {
@ -47,36 +47,10 @@ block.actions["buttonN"] = func() {
}
```
---
Everything that should not be ran in a loop should of course be
specified before the `for` loop. For example setting up a connection
to `mpd`.
If you want something to only be done *after* the very first loop - an
example of this would be not waiting for a workspace change event, but
immediately checking the current workspace - use:
```go
init := true
for {
if !init {
// Things you only want to do after the first loop.
}
init = false
...
```
This can be helpful because else the bar would display `"?"` before
the user changes his workspace for the first time.
---
When you've gathered all information you can update the block values
using for example `block.bg = value` and running
When you've gathered all information you can update the block values using for
example `block.bg = "#FF0000"` or `block.txt = "Hello World!"` and executing
`bar.redraw <- block`.
@ -85,10 +59,6 @@ using for example `block.bg = value` and running
* Create some kind of easy to use init function for blocks (instead of
the `if !init` stuff I use at the moment).
* Add popups.
* Drop support for `ttf` fonts and use `pcf` fonts instead if
possible.
* or maybe some kind of different format altogether that's easily
hackable, such as suckless farbfeld?
## AUTHORS