package squish import ( "bytes" "compress/gzip" "encoding/base64" "io" ) // Gzip compresses as slice of bytes using gzip compression. func Gzip(data []byte) ([]byte, error) { var b bytes.Buffer gz := gzip.NewWriter(&b) if _, err := gz.Write(data); err != nil { return data, err } if err := gz.Close(); err != nil { return data, err } return b.Bytes(), nil } // Gunzip decompresses a gzip compressed slice of bytes. func Gunzip(data []byte) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewReader(data)) if err != nil { return nil, err } out, err := io.ReadAll(gz) if err != nil { return nil, err } return out, err } // B64e encodes the given slice of bytes into base64 standard encoding. func B64e(cytes []byte) (data string) { data = base64.StdEncoding.EncodeToString(cytes) return } // B64d decodes the given string into the original slice of bytes. // Do note that this is for non critical tasks, it has no error handling for purposes of clean code. func B64d(str string) (data []byte) { data, _ = base64.StdEncoding.DecodeString(str) return data } // UnpackStr UNsafely unpacks (usually banners) that have been base64'd and then gzip'd. func UnpackStr(encoded string) string { dcytes, _ := Gunzip(B64d(encoded)) return string(dcytes) }