// Copyright (c) Liam Stanley . All rights reserved. Use // of this source code is governed by the MIT license that can be found in // the LICENSE file. package girc import ( "strings" "time" ) // registerHandlers sets up built-in callbacks/helpers, based on client // configuration. func (c *Client) registerHandlers() { c.debug.Print("registering built-in handlers") c.Callbacks.mu.Lock() // Built-in things that should always be supported. c.Callbacks.register(true, RPL_WELCOME, CallbackFunc(func(c *Client, e Event) { go handleConnect(c, e) })) c.Callbacks.register(true, PING, CallbackFunc(handlePING)) if !c.config.DisableTracking { // Joins/parts/anything that may add/remove/rename users. c.Callbacks.register(true, JOIN, CallbackFunc(handleJOIN)) c.Callbacks.register(true, PART, CallbackFunc(handlePART)) c.Callbacks.register(true, KICK, CallbackFunc(handleKICK)) c.Callbacks.register(true, QUIT, CallbackFunc(handleQUIT)) c.Callbacks.register(true, NICK, CallbackFunc(handleNICK)) c.Callbacks.register(true, RPL_NAMREPLY, CallbackFunc(handleNAMES)) // Modes. c.Callbacks.register(true, MODE, CallbackFunc(handleMODE)) c.Callbacks.register(true, RPL_CHANNELMODEIS, CallbackFunc(handleMODE)) // WHO/WHOX responses. c.Callbacks.register(true, RPL_WHOREPLY, CallbackFunc(handleWHO)) c.Callbacks.register(true, RPL_WHOSPCRPL, CallbackFunc(handleWHO)) // Other misc. useful stuff. c.Callbacks.register(true, TOPIC, CallbackFunc(handleTOPIC)) c.Callbacks.register(true, RPL_TOPIC, CallbackFunc(handleTOPIC)) c.Callbacks.register(true, RPL_MYINFO, CallbackFunc(handleMYINFO)) c.Callbacks.register(true, RPL_ISUPPORT, CallbackFunc(handleISUPPORT)) c.Callbacks.register(true, RPL_MOTDSTART, CallbackFunc(handleMOTD)) c.Callbacks.register(true, RPL_MOTD, CallbackFunc(handleMOTD)) } // Nickname collisions. if !c.config.DisableNickCollision { c.Callbacks.register(true, ERR_NICKNAMEINUSE, CallbackFunc(nickCollisionHandler)) c.Callbacks.register(true, ERR_NICKCOLLISION, CallbackFunc(nickCollisionHandler)) c.Callbacks.register(true, ERR_UNAVAILRESOURCE, CallbackFunc(nickCollisionHandler)) } // CAP IRCv3-specific tracking and functionality. if !c.config.DisableTracking && !c.config.DisableCapTracking { c.Callbacks.register(true, CAP, CallbackFunc(handleCAP)) c.Callbacks.register(true, CAP_CHGHOST, CallbackFunc(handleCHGHOST)) c.Callbacks.register(true, CAP_AWAY, CallbackFunc(handleAWAY)) c.Callbacks.register(true, CAP_ACCOUNT, CallbackFunc(handleACCOUNT)) c.Callbacks.register(true, ALLEVENTS, CallbackFunc(handleTags)) } c.Callbacks.mu.Unlock() } // handleConnect is a helper function which lets the client know that enough // time has passed and now they can send commands. // // Should always run in separate thread due to blocking delay. func handleConnect(c *Client, e Event) { // This should be the nick that the server gives us. 99% of the time, it's // the one we supplied during connection, but some networks will rename // users on connect. if len(e.Params) > 0 { c.state.nick = e.Params[0] } time.Sleep(2 * time.Second) c.Events <- &Event{Command: CONNECTED, Trailing: c.Server()} } // nickCollisionHandler helps prevent the client from having conflicting // nicknames with another bot, user, etc. func nickCollisionHandler(c *Client, e Event) { c.Nick(c.GetNick() + "_") } // handlePING helps respond to ping requests from the server. func handlePING(c *Client, e Event) { c.Pong(e.Trailing) } // handleJOIN ensures that the state has updated users and channels. func handleJOIN(c *Client, e Event) { if len(e.Params) < 1 { return } // Create the user in state. 2This will also verify the channel. c.state.mu.Lock() user := c.state.createUserIfNotExists(e.Params[0], e.Source.Name) c.state.mu.Unlock() if user == nil { return } // Assume extended-join (ircv3). if len(e.Params) == 2 { if e.Params[1] != "*" { user.Extras.Account = e.Params[1] } if len(e.Trailing) > 0 { user.Extras.Name = e.Trailing } } if e.Source.Name == c.GetNick() { // If it's us, don't just add our user to the list. Run a WHO which // will tell us who exactly is in the entire channel. c.Send(&Event{Command: WHO, Params: []string{e.Params[0], "%tacuhnr,1"}}) // Also send a MODE to obtain the list of channel modes. c.Send(&Event{Command: MODE, Params: []string{e.Params[0]}}) return } // Only WHO the user, which is more efficient. c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}}) } // handlePART ensures that the state is clean of old user and channel entries. func handlePART(c *Client, e Event) { if len(e.Params) == 0 { return } if e.Source.Name == c.GetNick() { c.state.mu.Lock() c.state.deleteChannel(e.Params[0]) c.state.mu.Unlock() return } c.state.mu.Lock() c.state.deleteUser(e.Source.Name) c.state.mu.Unlock() } // handleTOPIC handles incoming TOPIC events and keeps channel tracking info // updated with the latest channel topic. func handleTOPIC(c *Client, e Event) { var name string switch len(e.Params) { case 0: return case 1: name = e.Params[0] default: name = e.Params[len(e.Params)-1] } c.state.mu.Lock() channel := c.state.createChanIfNotExists(name) if channel == nil { c.state.mu.Unlock() return } channel.Topic = e.Trailing c.state.mu.Unlock() } // handlWHO updates our internal tracking of users/channels with WHO/WHOX // information. func handleWHO(c *Client, e Event) { var channel, ident, host, nick, account string // Assume WHOX related. if e.Command == RPL_WHOSPCRPL { if len(e.Params) != 7 { // Assume there was some form of error or invalid WHOX response. return } if e.Params[1] != "1" { // We should always be sending 1, and we should receive 1. If this // is anything but, then we didn't send the request and we can // ignore it. return } channel, ident, host, nick, account = e.Params[2], e.Params[3], e.Params[4], e.Params[5], e.Params[6] } else { channel, ident, host, nick = e.Params[1], e.Params[2], e.Params[3], e.Params[5] } c.state.mu.Lock() user := c.state.createUserIfNotExists(channel, nick) if user == nil { c.state.mu.Unlock() return } user.Host = host user.Ident = ident user.Extras.Name = e.Trailing if account != "0" { user.Extras.Account = account } c.state.mu.Unlock() } // handleKICK ensures that users are cleaned up after being kicked from the // channel func handleKICK(c *Client, e Event) { if len(e.Params) < 2 { // Needs at least channel and user. return } if e.Params[1] == c.GetNick() { c.state.mu.Lock() c.state.deleteChannel(e.Params[0]) c.state.mu.Unlock() return } // Assume it's just another user. c.state.mu.Lock() c.state.deleteUser(e.Params[1]) c.state.mu.Unlock() } // handleNICK ensures that users are renamed in state, or the client name is // up to date. func handleNICK(c *Client, e Event) { if len(e.Params) != 1 { // Something erronous was sent to us. return } c.state.mu.Lock() c.state.renameUser(e.Source.Name, e.Params[0]) c.state.mu.Unlock() } func handleQUIT(c *Client, e Event) { c.state.mu.Lock() c.state.deleteUser(e.Source.Name) c.state.mu.Unlock() } // handleMYINFO handles incoming MYINFO events -- these are commonly used // to tell us what the server name is, what version of software is being used // as well as what channel and user modes are being used on the server. func handleMYINFO(c *Client, e Event) { // Malformed or odd output. As this can differ strongly between networks, // just skip it. if len(e.Params) < 3 { return } c.state.mu.Lock() c.state.serverOptions["SERVER"] = e.Params[1] c.state.serverOptions["VERSION"] = e.Params[2] c.state.mu.Unlock() } // handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL) // events. These commonly contain the server capabilities and limitations. // For example, things like max channel name length, or nickname length. func handleISUPPORT(c *Client, e Event) { // Must be a ISUPPORT-based message. 005 is also used for server bounce // related things, so this callback may be triggered during other // situations. // Also known as RPL_PROTOCTL. if !strings.HasSuffix(e.Trailing, "this server") { return } // Must have at least one configuration. if len(e.Params) < 2 { return } c.state.mu.Lock() // Skip the first parameter, as it's our nickname. for i := 1; i < len(e.Params); i++ { j := strings.IndexByte(e.Params[i], 0x3D) // = if j < 1 || (j+1) == len(e.Params[i]) { c.state.serverOptions[e.Params[i]] = "" continue } name := e.Params[i][0:j] val := e.Params[i][j+1:] c.state.serverOptions[name] = val } c.state.mu.Unlock() } // handleMOTD handles incoming MOTD messages and buffers them up for use with // Client.ServerMOTD(). func handleMOTD(c *Client, e Event) { c.state.mu.Lock() // Beginning of the MOTD. if e.Command == RPL_MOTDSTART { c.state.motd = "" c.state.mu.Unlock() return } // Otherwise, assume we're getting sent the MOTD line-by-line. if len(c.state.motd) != 0 { e.Trailing = "\n" + e.Trailing } c.state.motd += e.Trailing c.state.mu.Unlock() } func handleNAMES(c *Client, e Event) { if len(e.Params) < 1 || !IsValidChannel(e.Params[len(e.Params)-1]) { return } parts := strings.Split(e.Trailing, " ") var host, ident, modes, nick string var ok bool c.state.mu.Lock() for i := 0; i < len(parts); i++ { modes, nick, ok = parseUserPrefix(parts[i]) if !ok { continue } // If userhost-in-names. if strings.Contains(nick, "@") { s := ParseSource(nick) if s == nil { continue } host = s.Host nick = s.Name ident = s.Ident } if !IsValidNick(nick) { continue } user := c.state.createUserIfNotExists(e.Params[len(e.Params)-1], nick) if user == nil { continue } // Add necessary userhost-in-names data into the user. if host != "" { user.Host = host } if ident != "" { user.Ident = ident } // Don't append modes, overwrite them. user.Perms.set(modes, false) } c.state.mu.Unlock() }