/* * connection.h * * Created on: Sep 23, 2017 * Author: root */ #ifndef CONNECTION_H_ #define CONNECTION_H_ extern int disable_anti_replay; #include "connection.h" #include "common.h" #include "log.h" #include "network.h" #include "misc.h" struct anti_replay_t //its for anti replay attack,similar to openvpn/ipsec 's anti replay window { u64_t max_packet_received; char window[anti_replay_window_size]; anti_replay_seq_t anti_replay_seq; anti_replay_seq_t get_new_seq_for_send(); anti_replay_t(); void re_init(); int is_vaild(u64_t seq); };//anti_replay; struct conv_manager_t // manage the udp connections { //typedef hash_map map; unordered_map u64_to_conv; //conv and u64 are both supposed to be uniq unordered_map conv_to_u64; unordered_map conv_last_active_time; unordered_map::iterator clear_it; unordered_map::iterator it; unordered_map::iterator old_it; //void (*clear_function)(uint64_t u64) ; long long last_clear_time; conv_manager_t(); ~conv_manager_t(); int get_size(); void reserve(); void clear(); u32_t get_new_conv(); int is_conv_used(u32_t conv); int is_u64_used(u64_t u64); u32_t find_conv_by_u64(u64_t u64); u64_t find_u64_by_conv(u32_t conv); int update_active_time(u32_t conv); int insert_conv(u32_t conv,u64_t u64); int erase_conv(u32_t conv); int clear_inactive(char * ip_port=0); int clear_inactive0(char * ip_port); };//g_conv_manager; struct blob_t //used in conn_info_t. conv_manager_t and anti_replay_t are costly data structures ,we dont allocate them until its necessary { conv_manager_t conv_manager; anti_replay_t anti_replay; }; struct conn_info_t //stores info for a raw connection.for client ,there is only one connection,for server there can be thousand of connection since server can //handle multiple clients { current_state_t state; raw_info_t raw_info; u64_t last_state_time; u64_t last_hb_sent_time; //client re-use this for retry u64_t last_hb_recv_time; //long long last_resent_time; id_t my_id; id_t oppsite_id; fd64_t timer_fd64; id_t oppsite_const_id; blob_t *blob; uint8_t my_roller; uint8_t oppsite_roller; u64_t last_oppsite_roller_time; // ip_port_t ip_port; /* const uint32_t &ip=raw_info.recv_info.src_ip; const uint16_t &port=raw_info.recv_info.src_port; */ void recover(const conn_info_t &conn_info); void re_init(); conn_info_t(); void prepare(); conn_info_t(const conn_info_t&b); conn_info_t& operator=(const conn_info_t& b); ~conn_info_t(); };//g_conn_info; struct conn_manager_t //manager for connections. for client,we dont need conn_manager since there is only one connection.for server we use one conn_manager for all connections { u32_t ready_num; //unordered_map udp_fd_mp; //a bit dirty to used pointer,but can void unordered_map search //unordered_map timer_fd_mp;//we can use pointer here since unordered_map.rehash() uses shallow copy unordered_map const_id_mp; unordered_map mp; //put it at end so that it de-consturcts first unordered_map::iterator clear_it; long long last_clear_time; conn_manager_t(); int exist(u32_t ip,uint16_t port); /* int insert(uint32_t ip,uint16_t port) { uint64_t u64=0; u64=ip; u64<<=32u; u64|=port; mp[u64]; return 0; }*/ conn_info_t *& find_insert_p(u32_t ip,uint16_t port); //be aware,the adress may change after rehash conn_info_t & find_insert(u32_t ip,uint16_t port) ; //be aware,the adress may change after rehash int erase(unordered_map::iterator erase_it); int clear_inactive(); int clear_inactive0(); }; extern conn_manager_t conn_manager; void server_clear_function(u64_t u64); int send_bare(raw_info_t &raw_info,const char* data,int len);//send function with encryption but no anti replay,this is used when client and server verifys each other //you have to design the protocol carefully, so that you wont be affect by relay attack //int reserved_parse_bare(const char *input,int input_len,char* & data,int & len); // a sub function used in recv_bare int recv_bare(raw_info_t &raw_info,char* & data,int & len);//recv function with encryption but no anti replay,this is used when client and server verifys each other //you have to design the protocol carefully, so that you wont be affect by relay attack int send_handshake(raw_info_t &raw_info,id_t id1,id_t id2,id_t id3);// a warp for send_bare for sending handshake(this is not tcp handshake) easily int send_safer(conn_info_t &conn_info,char type,const char* data,int len); //safer transfer function with anti-replay,when mutually verification is done. int send_data_safer(conn_info_t &conn_info,const char* data,int len,u32_t conv_num);//a wrap for send_safer for transfer data. //int reserved_parse_safer(conn_info_t &conn_info,const char * input,int input_len,char &type,char* &data,int &len);//subfunction for recv_safer,allow overlap int recv_safer(conn_info_t &conn_info,char &type,char* &data,int &len);///safer transfer function with anti-replay,when mutually verification is done. #endif /* CONNECTION_H_ */