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e3e228467f
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somewhat decouple player and camera
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2023-07-08 00:52:36 +01:00 |
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de86f40394
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solid
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2023-06-27 20:03:42 +01:00 |
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a5473377a8
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fuck them strings
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2023-06-21 15:39:18 +01:00 |
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7b38c71ceb
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rendered a model!! wow
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2023-06-21 15:26:05 +01:00 |
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8481f8d529
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better but still bad
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2023-06-20 19:30:36 +01:00 |
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18ce5cde06
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almost render mesh sorta
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2023-06-20 19:16:20 +01:00 |
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d927bd06c2
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removed useless enumerate
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2023-06-12 02:09:07 +01:00 |
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095cca9fe7
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update winit
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2023-06-03 20:08:47 +01:00 |
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a12183fd3c
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fix sensitivity
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2023-06-03 13:17:22 +01:00 |
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82809ff95a
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move camera slightly to the right of the player
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2023-05-22 18:51:12 +01:00 |
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56c05ccfdf
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make camera follow player
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2023-05-22 17:18:35 +01:00 |
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fb86f3a038
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render """player"""
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2023-05-20 18:33:25 +01:00 |
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14428b9827
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depth stencil
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2023-05-18 18:45:03 +01:00 |
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062845fef9
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plane buffer
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2023-05-18 17:17:23 +01:00 |
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ffa2c43320
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don't hardcode vertex count
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2023-05-18 17:01:09 +01:00 |
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dcd33f8fb1
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comment
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2023-05-18 14:33:33 +01:00 |
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f540afdd0a
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bug fix
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2023-05-16 11:47:44 +01:00 |
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df24025d42
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bug fix + consistency
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2023-05-16 11:07:08 +01:00 |
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62e5bd3c0d
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cleaned up some stuff
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2023-05-16 10:58:42 +01:00 |
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c2c645ee39
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mouse sensitivty is now specified in dots per (360)deg, camera rot is now interpolated
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2023-05-15 20:21:22 +01:00 |
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517bb3d743
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idk
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2023-05-15 18:21:16 +01:00 |
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83530549ae
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aight
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2023-05-15 14:47:24 +01:00 |
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4e2af677f6
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input struct changes
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2023-05-15 09:42:30 +01:00 |
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9e9752cc38
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well
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2023-05-15 09:39:41 +01:00 |
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bfd5914b6b
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am i a fucking genius, or what?
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2023-05-15 09:19:56 +01:00 |
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8bc0ea9880
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improved fullscreening
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2023-05-14 07:49:41 +01:00 |
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e938fed68e
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plane
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2023-05-13 17:19:04 +01:00 |
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fce1df2a7d
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square-based pyramid
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2023-05-13 10:42:43 +01:00 |
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