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codecrypt/src/bvector.cpp

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/*
* This file is part of Codecrypt.
*
* Codecrypt is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Codecrypt is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Codecrypt. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "bvector.h"
#include "gf2m.h"
#include "polynomial.h"
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uint bvector::hamming_weight()
{
uint r = 0;
for (uint i = 0; i < size(); ++i) if ( (*this) [i]) ++r;
return r;
}
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void bvector::add (const bvector&a)
{
if (a.size() > size() ) resize (a.size(), 0);
for (uint i = 0; i < a.size(); ++i)
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item (i) = item (i) ^ a[i];
}
void bvector::add_range (const bvector&a, uint b, uint e)
{
if (e > size() ) resize (e, 0);
for (uint i = b; i < e; ++i)
item (i) = item (i) ^ a[i];
}
void bvector::add_offset (const bvector&a, uint offset)
{
if (offset + a.size() > size() ) resize (offset + a.size(), 0);
for (uint i = 0; i < a.size(); ++i)
item (offset + i) = item (offset + i) ^ a[i];
}
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void bvector::set_block (const bvector&a, uint offset)
{
if (offset + a.size() > size() ) resize (offset + a.size(), 0);
for (uint i = 0; i < a.size(); ++i)
item (offset + i) = a[i];
}
void bvector::get_block (uint offset, uint bs, bvector&out) const
{
if (offset + bs > size() ) return;
out.resize (bs);
for (uint i = 0; i < bs; ++i) out[i] = item (offset + i);
}
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bool bvector::operator* (const bvector&a)
{
bool r = 0;
uint s = size(), i;
if (s > a.size() ) s = a.size();
for (i = 0; i < s; ++i) r ^= (item (i) &a[i]);
return r;
}
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bool bvector::zero() const
{
for (uint i = 0; i < size(); ++i) if (item (i) ) return false;
return true;
}
void bvector::to_poly (polynomial&r, gf2m&fld) const
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{
r.clear();
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if (size() % fld.m) return; //impossible
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r.resize (size() / fld.m, 0);
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for (uint i = 0; i < size(); ++i)
if (item (i) ) r[i / fld.m] |= (1 << (i % fld.m) );
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}
void bvector::from_poly (const polynomial&r, gf2m&fld)
{
clear();
resize (r.size() *fld.m, 0);
for (uint i = 0; i < size(); ++i)
item (i) = (r[i / fld.m] >> (i % fld.m) ) & 1;
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}
void bvector::to_poly_cotrace (polynomial&r, gf2m&fld) const
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{
r.clear();
if (size() % fld.m) return; //impossible
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uint s = size() / fld.m;
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r.resize (s, 0);
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for (uint i = 0; i < size(); ++i)
if (item (i) ) r[i % s] |= (1 << (i / s) );
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}
void bvector::from_poly_cotrace (const polynomial&r, gf2m&fld)
{
clear();
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uint s = r.size();
resize (s * fld.m, 0);
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for (uint i = 0; i < size(); ++i)
item (i) = (r[i % s] >> (i / s) ) & 1;
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}
bool bvector::to_string (std::string& out) const
{
if (size() & 0x7) return false;
out.clear();
out.resize (size() >> 3, 0);
for (uint i = 0; i < size(); ++i)
if (item (i) ) out[i >> 3] |= (1 << (i & 0x7) );
return true;
}
void bvector::from_string (const std::string&in)
{
clear();
resize (in.length() << 3);
for (uint i = 0; i < size(); ++i)
item (i) = (in[i >> 3] >> (i & 0x7) ) & 1;
}
/*
* utility colex (un)ranking for niederreiter and workalikes.
* see Ruskey's Combinatorial Generation, algorithm 4.10
*
* TODO use (external) cache for combination numbers to speed this up.
*/
#include <gmp.h>
static void combination_number (uint n, uint k, mpz_t& r)
{
mpz_t t;
if (k > n) {
mpz_set_ui (r, 0);
return;
}
if (k * 2 > n) k = n - k;
mpz_set_ui (r, 1);
mpz_init (t);
//upper part n*(n-1)*(n-2)*...*(n-k+1)
for (uint i = n; i > n - k; --i) {
mpz_swap (t, r);
mpz_mul_ui (r, t, i);
}
//lower part (div k!)
for (uint i = k; i > 1; --i) {
mpz_swap (t, r);
mpz_tdiv_q_ui (r, t, i);
}
mpz_clear (t);
}
static void bvector_to_mpz (const bvector&v, mpz_t&r)
{
mpz_set_ui (r, 0);
mpz_realloc2 (r, v.size() );
for (uint i = 0; i < v.size(); ++i)
if (v[i])
mpz_setbit (r, i);
else mpz_clrbit (r, i);
}
static void mpz_to_bvector (mpz_t&x, bvector&r)
{
r.resize (mpz_sizeinbase (x, 2) );
for (uint i = 0; i < r.size(); ++i)
r[i] = mpz_tstbit (x, i);
}
void bvector::colex_rank (bvector&r) const
{
mpz_t res, t, t2;
mpz_init_set_ui (res, 0);
mpz_init (t);
mpz_init (t2);
uint i, j;
j = 1;
for (i = 0; i < size(); ++i)
if (item (i) ) {
combination_number (i, j, t);
mpz_swap (t2, res);
mpz_add (res, t, t2);
++j;
}
mpz_to_bvector (res, r);
mpz_clear (t);
mpz_clear (t2);
mpz_clear (res);
}
void bvector::colex_unrank (bvector&res, uint n, uint k) const
{
mpz_t r, t, t2;
mpz_init (r);
mpz_init (t);
mpz_init (t2);
bvector_to_mpz (*this, r);
res.clear();
res.resize (n, 0);
for (uint i = k; i > 0; --i) {
/* Original code:
uint p = i;
for (;;) {
combination_number (p, i, t);
if (mpz_cmp (t, r) > 0) break;
++p;
}
* ...that kindof lacks speed. We're actually trying to find
* the smallest value of p for which comb(p,i)>r.
*
* Computing all combination numbers is KIND OF slow and cache
* (as suggested by Barreto and others) doesn't really make big
* difference here (we're usually doing only one or two runs of
* this stuff in one program run). Storing about 50megs of
* precalculated combination numbers is weird as well.
*
* Therefore, with the knowledge that i <= p <= n, we're
* halving the search interval as usual.
*/
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uint p, a = i, b = n + 1;
while (a < b) {
p = (a + b) / 2;
combination_number (p, i, t);
if (mpz_cmp (t, r) > 0) b = p;
else a = p + 1;
}
combination_number (b - 1, i, t);
mpz_swap (t2, r);
mpz_sub (r, t2, t);
//overflow protection (result's wrong anyway now)
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if (b > n) continue;
res[b - 1] = 1;
}
mpz_clear (r);
mpz_clear (t);
mpz_clear (t2);
}