5bar5/README.md

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[![Go Report Card](https://goreportcard.com/badge/github.com/onodera-punpun/melonbar)](https://goreportcard.com/report/github.com/onodera-punpun/melonbar)
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melonbar - A concurrent, hackable bar/panel for X written in Go.
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![](https://punpun.xyz/54c7.png)
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## INSTALLATION
`go get github.com/onodera-punpun/melonbar`
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`melonbar` depends on Go 1.9 or newer.
## USAGE
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The idea is that this bar is very "simple" to configure by just modifying the
source code, à la suckless.
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Users can configure the position, width, height and font of the bar in
`main.go`. A bar consist of various blocks that display info, these blocks are
functions definded in `blocks.go` and exectured in a goroutine in `main.go`.
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## CREATING BLOCK FUNCTIONS
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On top of each block function you should run `bar.initBlock()`, this generates a
block object, and is where most of the configuration happens. Here is a short
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explanation of each parameter from left to right:
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* The name of the block, this is gets used as the name of the block map key.
(`string`)
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* The initial string the block should display. (`string`)
* The width of the block. (`int`)
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* The aligment of the text, this can be `'l'` for left aligment, `'c'` for
center aligment `'r'` for right aligment and `'a'` for absolute center
aligment. (`rune`)
* Additional x offset to further tweak the location of the text. (`int`)
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* The foreground color of the block in hexadecimal. (`string`)
* The background color of the block in hexadecimal. (`string`)
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It is possible to bind mousebindings to a block using using:
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```go
block.actions["buttonN"] = func() {
// Do stuff.
}
```
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---
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When you've gathered all information you can update the block values using for
example `block.bg = "#FF0000"` or `block.txt = "Hello World!"` and executing
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`bar.redraw <- block`.
## TODO
* Create some kind of easy to use init function for blocks (instead of
the `if !init` stuff I use at the moment).
* Add popups.
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## AUTHORS
Camille Scholtz