overhaul of docs; add additional Config.Disable* directives.

This commit is contained in:
Liam Stanley 2016-11-14 06:50:14 -05:00
parent fb87d9ff51
commit 1077762521
9 changed files with 317 additions and 173 deletions

@ -1,29 +1,32 @@
package girc
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
// TODO: ClearCallback(code string)
package girc
// handleEvent runs the necessary callbacks for the incoming event
func (c *Client) handleEvent(event *Event) {
// log the event
// Log the event.
c.log.Print("<-- " + event.String())
// wildcard callbacks first
// Wildcard callbacks first.
if callbacks, ok := c.callbacks[ALLEVENTS]; ok {
for i := 0; i < len(callbacks); i++ {
callbacks[i].Execute(c, *event)
}
}
// regular non-threaded callbacks
// Regular non-threaded callbacks.
if callbacks, ok := c.callbacks[event.Command]; ok {
for i := 0; i < len(callbacks); i++ {
callbacks[i].Execute(c, *event)
}
}
// callbacks that should be ran concurrently
// callbacks which should be ran in a go-routine should be prefixed with
// "routine_". e.g. "routine_JOIN".
// Callbacks that should be ran concurrently.
//
// Callbacks which should be ran in a go-routine should be prefixed
// with "routine_". E.g. "routine_JOIN".
if callbacks, ok := c.callbacks["routine_"+event.Command]; ok {
for i := 0; i < len(callbacks); i++ {
go callbacks[i].Execute(c, *event)
@ -31,44 +34,48 @@ func (c *Client) handleEvent(event *Event) {
}
}
// ClearCallbacks clears all callbacks currently setup within the client
// ClearCallbacks clears all callbacks currently setup within the
// client.
func (c *Client) ClearCallbacks() {
// registerHelpers should clean all callbacks and setup internal ones
// as necessary.
// registerHelpers should clean all callbacks and setup internal
// ones as necessary.
c.registerHelpers()
}
// RunCallbacks manually runs callbacks for a given event
// RunCallbacks manually runs callbacks for a given event.
func (c *Client) RunCallbacks(event *Event) {
c.handleEvent(event)
}
// AddCallbackHandler registers a callback (matching the Callback interface)
// for the given command
// AddCallbackHandler registers a callback (matching the Callback
// interface) for the given command.
func (c *Client) AddCallbackHandler(cmd string, callback Callback) {
c.callbacks[cmd] = append(c.callbacks[cmd], callback)
}
// AddCallback registers the callback function for the given command
// AddCallback registers the callback function for the given command.
func (c *Client) AddCallback(cmd string, callback func(c *Client, e Event)) {
c.callbacks[cmd] = append(c.callbacks[cmd], CallbackFunc(callback))
}
// AddBgCallback registers the callback function for the given command
// and executes it in a go-routine, after all other callbacks have been ran
// and executes it in a go-routine.
//
// Runs after all other callbacks have been ran.
func (c *Client) AddBgCallback(cmd string, callback func(c *Client, e Event)) {
c.callbacks["routine_"+cmd] = append(c.callbacks["routine_"+cmd], CallbackFunc(callback))
}
// Callback is an interface to handle IRC events
// Callback is lower level implementation of Client.AddCallback().
type Callback interface {
Execute(*Client, Event)
}
// CallbackFunc is a type that represents the function necessary to implement Callback
// CallbackFunc is a type that represents the function necessary to
// implement Callback.
type CallbackFunc func(c *Client, e Event)
// Execute calls the CallbackFunc with the sender and irc message
// Execute calls the CallbackFunc with the sender and irc message.
func (f CallbackFunc) Execute(c *Client, e Event) {
f(c, e)
}

@ -1,3 +1,7 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
import (

@ -1,13 +1,17 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
// misc constants for use with the client
// Misc constants for use with the client.
const (
ALLEVENTS = "*" // trigger on all events
CONNECTED = "CONNECTED" // event command which can be used to start responding, after SUCCESS
SUCCESS = "001" // RPL_WELCOME alias, assumes successful connection
)
// user/channel prefixes :: RFC1459
// User/channel prefixes :: RFC1459
const (
ChannelPrefix = "#" // regular channel
DistributedPrefix = "&" // distributed channel
@ -18,7 +22,7 @@ const (
VoicePrefix = "+" // user has voice +v
)
// user modes :: RFC1459; section 4.2.3.2
// User modes :: RFC1459; section 4.2.3.2
const (
UserModeInvisible = "i" // invisible
UserModeOperator = "o" // server operator
@ -26,7 +30,7 @@ const (
UserModeWallops = "w" // user wants to receive wallops
)
// channel modes :: RFC1459; section 4.2.3.1
// Channel modes :: RFC1459; section 4.2.3.1
const (
ModeAdmin = "a" // admin privileges (non-rfc)
ModeHalfOperator = "h" // half-operator privileges (non-rfc)
@ -42,7 +46,7 @@ const (
ModeVoice = "v" // speak during moderation mode
)
// irc commands :: RFC2812; section 3 :: RFC2813; section 4
// IRC commands :: RFC2812; section 3 :: RFC2813; section 4
const (
ADMIN = "ADMIN"
AWAY = "AWAY"
@ -93,7 +97,7 @@ const (
WHOWAS = "WHOWAS"
)
// numeric IRC reply mapping :: RFC2812; section 5
// Numeric IRC reply mapping :: RFC2812; section 5
const (
RPL_WELCOME = "001"
RPL_YOURHOST = "002"
@ -235,7 +239,7 @@ const (
ERR_USERSDONTMATCH = "502"
)
// ircv3 commands :: http://ircv3.net/irc/
// IRCv3 commands :: http://ircv3.net/irc/
const (
AUTHENTICATE = "AUTHENTICATE"
CAP = "CAP"
@ -248,7 +252,7 @@ const (
CAP_REQ = "REQ"
)
// numeric IRC reply mapping for ircv3 :: http://ircv3.net/irc/
// Numeric IRC reply mapping for ircv3 :: http://ircv3.net/irc/
const (
RPL_LOGGEDIN = "900"
RPL_LOGGEDOUT = "901"
@ -261,7 +265,7 @@ const (
RPL_SASLMECHS = "908"
)
// numeric IRC event mapping :: RFC2812; section 5.3
// Numeric IRC event mapping :: RFC2812; section 5.3
const (
RPL_STATSCLINE = "213"
RPL_STATSNLINE = "214"
@ -289,7 +293,7 @@ const (
ERR_NOSERVICEHOST = "492"
)
// misc.
// Misc.
const (
ERR_TOOMANYMATCHES = "416" // IRCNet
RPL_GLOBALUSERS = "266" // aircd/hybrid/bahamut, used on freenode

@ -1,3 +1,7 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
import (

@ -1,3 +1,7 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package main
import (
@ -11,14 +15,13 @@ import (
func main() {
conf := girc.Config{
Server: "irc.byteirc.org",
Port: 6667,
Nick: "test",
User: "test1",
Name: "Example bot",
MaxRetries: 3,
Logger: os.Stdout,
DisableHelpers: false,
Server: "irc.byteirc.org",
Port: 6667,
Nick: "test",
User: "test1",
Name: "Example bot",
MaxRetries: 3,
Logger: os.Stdout,
}
client := girc.New(conf)

@ -1,41 +1,49 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
import "time"
// registerHelpers sets up built-in callbacks/helpers, based on client
// configuration.
func (c *Client) registerHelpers() {
c.callbacks = make(map[string][]Callback)
if c.Config.DisableHelpers {
return
}
// Built-in things that should always be supported.
c.AddBgCallback(SUCCESS, handleWelcome)
c.AddCallback(PING, handlePING)
// joins/parts/anything that may add/remove/rename users
c.AddCallback(JOIN, handleJOIN)
c.AddCallback(PART, handlePART)
c.AddCallback(KICK, handleKICK)
c.AddCallback(QUIT, handleQUIT)
c.AddCallback(NICK, handleNICK)
if !c.Config.DisableTracking {
// Joins/parts/anything that may add/remove/rename users.
c.AddCallback(JOIN, handleJOIN)
c.AddCallback(PART, handlePART)
c.AddCallback(KICK, handleKICK)
c.AddCallback(QUIT, handleQUIT)
c.AddCallback(NICK, handleNICK)
// WHO/WHOX responses
c.AddCallback(RPL_WHOREPLY, handleWHO)
c.AddCallback(RPL_WHOSPCRPL, handleWHO)
// WHO/WHOX responses.
c.AddCallback(RPL_WHOREPLY, handleWHO)
c.AddCallback(RPL_WHOSPCRPL, handleWHO)
}
// nickname collisions
c.AddCallback(ERR_NICKNAMEINUSE, nickCollisionHandler)
c.AddCallback(ERR_NICKCOLLISION, nickCollisionHandler)
c.AddCallback(ERR_UNAVAILRESOURCE, nickCollisionHandler)
// Nickname collisions.
if !c.Config.DisableNickCollision {
c.AddCallback(ERR_NICKNAMEINUSE, nickCollisionHandler)
c.AddCallback(ERR_NICKCOLLISION, nickCollisionHandler)
c.AddCallback(ERR_UNAVAILRESOURCE, nickCollisionHandler)
}
}
// handleWelcome is a helper function which lets the client know
// that enough time has passed and now they can send commands
// handleWelcome is a helper function which lets the client know that enough
// time has passed and now they can send commands.
//
// should always run in separate thread
// Should always run in separate thread due to blocking delay.
func handleWelcome(c *Client, e Event) {
// this should be the nick that the server gives us. 99% of the time, it's the
// one we supplied during connection, but some networks will insta-rename users.
// This should be the nick that the server gives us. 99% of the time, it's
// the one we supplied during connection, but some networks will rename
// users on connect.
if len(e.Params) > 0 {
c.State.nick = e.Params[0]
}
@ -46,37 +54,36 @@ func handleWelcome(c *Client, e Event) {
}
// nickCollisionHandler helps prevent the client from having conflicting
// nicknames with another bot, user, etc
// nicknames with another bot, user, etc.
func nickCollisionHandler(c *Client, e Event) {
c.SetNick(c.GetNick() + "_")
}
// handlePING helps respond to ping requests from the server
// handlePING helps respond to ping requests from the server.
func handlePING(c *Client, e Event) {
c.Send(&Event{Command: PONG, Params: e.Params, Trailing: e.Trailing})
}
// handleJOIN ensures that the state has updated users and channels
// handleJOIN ensures that the state has updated users and channels.
func handleJOIN(c *Client, e Event) {
if len(e.Params) != 1 {
return
}
// create it in state
c.State.createChanIfNotExists(e.Params[0])
if e.Prefix.Name == c.GetNick() {
// if it's us, don't just add our user to the list. run a WHO
// which will tell us who exactly is in the channel
// If it's us, don't just add our user to the list. Run a WHO which
// will tell us who exactly is in the channel.
c.Who(e.Params[0])
return
}
// create the user in state. only WHO the user, which is more efficient.
// Create the user in state. Only WHO the user, which is more efficient.
c.Who(e.Prefix.Name)
}
// handlePART ensures that the state is clean of old user and channel entries
// handlePART ensures that the state is clean of old user and channel entries.
func handlePART(c *Client, e Event) {
if len(e.Params) == 0 {
return
@ -90,18 +97,20 @@ func handlePART(c *Client, e Event) {
c.State.deleteUser(e.Prefix.Name)
}
// handlWHO updates our internal tracking of users/channels with WHO/WHOX
// information.
func handleWHO(c *Client, e Event) {
var channel, user, host, nick string
// assume WHOX related
// Assume WHOX related.
if e.Command == RPL_WHOSPCRPL {
if len(e.Params) != 6 {
// assume there was some form of error or invalid WHOX response
// Assume there was some form of error or invalid WHOX response.
return
}
if e.Params[1] != "1" {
// we should always be sending 1, and we should receive 1. if this
// We should always be sending 1, and we should receive 1. If this
// is anything but, then we didn't send the request and we can
// ignore it.
return
@ -115,9 +124,11 @@ func handleWHO(c *Client, e Event) {
c.State.createUserIfNotExists(channel, nick, user, host)
}
// handleKICK ensures that users are cleaned up after being kicked from the
// channel
func handleKICK(c *Client, e Event) {
if len(e.Params) < 2 {
// needs at least channel and user
// Needs at least channel and user.
return
}
@ -126,13 +137,15 @@ func handleKICK(c *Client, e Event) {
return
}
// assume it's just another user
// Assume it's just another user.
c.State.deleteUser(e.Params[1])
}
// handleNICK ensures that users are renamed in state, or the client name is
// up to date.
func handleNICK(c *Client, e Event) {
if len(e.Params) != 1 {
// something erronous was sent to us
// Something erronous was sent to us.
return
}

213
main.go

@ -1,3 +1,18 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
// Package girc provides a high level, yet flexible IRC library for use
// with interacting with IRC servers. girc has support for user/channel
// tracking, as well as a few other neat features (like auto-reconnect).
//
// Much of what girc can do, can also be disabled. The goal is to
// provide a solid API that you don't necessarily have to work with out
// of the box if you don't want to.
//
// See "example/main.go" for a brief and very useful example taking
// advantage of girc, that should give you a general idea of how the API
// works.
package girc
import (
@ -7,55 +22,100 @@ import (
"io"
"io/ioutil"
"log"
"math"
"net"
"time"
)
// TODO's:
// * ClearCallbacks(CODE)?
// * NOTICE (Notice?), SendRaw?
// * track connection time (conntime? in state)
// * with conntime, find lag. Client.Lag() would be useful
// * would be cool to track things like SERVERNAME, VERSION, UMODES, CMODES, etc.
// * would be cool to track things like SERVERNAME, VERSION, UMODES,
// CMODES, etc. also see Config.DisableCapTracking.
// -- https://github.com/Liamraystanley/Code/blob/master/core/triggers.py#L40-L67
// * client should support ping tracking (sending PING's to the server)
// * users need to be exposed in state somehow (other than GetChannels())
// * ip/host binding?
// * IsValidNick?
// * User.Age()? (FirstActive()?) (time since first seen)
// * State -> state
// * cleanup docs in conn.go & event.go.
// Client contains all of the information necessary to run a single IRC client
// Client contains all of the information necessary to run a single IRC
// client.
type Client struct {
Config Config // configuration for client
State *State // state for the client
Events chan *Event // queue of events to handle
Sender Sender // send wrapper for conn
initTime time.Time // time when the client was created
callbacks map[string][]Callback // mapping of callbacks
reader *Decoder // for use with reading from conn stream
writer *Encoder // for use with writing to conn stream
conn net.Conn // network connection to the irc server
tries int // number of attempts to connect to the server
log *log.Logger // package logger
quitChan chan bool // channel used for disconnect/quitting
hasQuit bool // used to let the reconnect functionality know a manual quit has been completed
// Config represents the configuration
Config Config
// State represents the internal state
State *State
// Events is a buffer of events waiting to be processed.
Events chan *Event
// Sender is a Sender{} interface implementation.
Sender Sender
// initTime represents the creation time of the client.
initTime time.Time
// callbacks is an internal mapping of COMMAND -> callback.
callbacks map[string][]Callback
// reader is the socket buffer reader from the IRC server.
reader *Decoder
// reader is the socket buffer write to the IRC server.
writer *Encoder
// conn is a net.Conn reference to the IRC server.
conn net.Conn
// tries represents the internal reconnect count to the IRC server.
tries int
// log is used if a writer is supplied for Client.Config.Logger.
log *log.Logger
// quitChan is used to close the connection to the IRC server.
quitChan chan bool
// hasQuit is used to determine if we've finished quitting/cleaning up.
hasQuit bool
}
// Config contains configuration options for an IRC client
type Config struct {
Server string // server to connect to
Port int // port to use for server
Password string // password for the irc server
Nick string // nickname to attempt to use on connect
User string // username to attempt to use on connect
Name string // "realname" to attempt to use on connect
TLSConfig *tls.Config // tls/ssl configuration
MaxRetries int // max number of reconnect retries
Logger io.Writer // writer for which to write logs to
DisableHelpers bool // if default event handlers should be used (to respond to ping, user tracking, etc)
// Server is a host/ip of the server you want to connect to.
Server string
// Port is the port that will be used during server connection.
Port int
// Password is the server password used to authenticate.
Password string
// Nick is an rfc-valid nickname used during connect.
Nick string
// User is the username/ident to use on connect. Ignored if identd server
// is used.
User string
// Name is the "realname" that's used during connect.
Name string
// TLSConfig is an optional user-supplied tls configuration, used during
// socket creation to the server.
TLSConfig *tls.Config
// MaxRetries is the number of times the client will attempt to reconnect
// to the server after the last disconnect.
MaxRetries int
// Logger is an optional, user supplied logger to log the raw lines sent
// from the server. Useful for debugging. Defaults to ioutil.Discard.
Logger io.Writer
// ReconnectDelay is the a duration of time to delay before attempting a
// reconnection. Defaults to 10s (minimum of 10s).
ReconnectDelay time.Duration
// DisableTracking disables all channel and user-level tracking. Useful
// for highly embedded scripts with single purposes.
DisableTracking bool
// DisableCapTracking disables all network/server capability tracking.
// This includes determining what feature the IRC server supports, what
// the "NETWORK=" variables are, and other useful stuff.
DisableCapTracking bool
// DisableNickCollision disables the clients auto-response to nickname
// collisions. For example, if "test" is already in use, or is blocked by
// the network/a service, the client will try and use "test_", then it
// will attempt "test__", "test___", and so on.
DisableNickCollision bool
}
// New creates a new IRC client with the specified server, name and config
// New creates a new IRC client with the specified server, name and
// config.
func New(config Config) *Client {
client := &Client{
Config: config,
@ -66,13 +126,13 @@ func New(config Config) *Client {
initTime: time.Now(),
}
// register builtin helpers
// Register builtin helpers.
client.registerHelpers()
return client
}
// Quit disconnects from the server
// Quit disconnects from the server.s
func (c *Client) Quit(message string) {
c.Send(&Event{Command: QUIT, Trailing: message})
@ -85,7 +145,8 @@ func (c *Client) Quit(message string) {
c.quitChan <- true
}
// Uptime returns the amount of time that has passed since the client was created
// Uptime returns the amount of time that has passed since the
// client was created.
func (c *Client) Uptime() time.Duration {
return time.Since(c.initTime)
}
@ -95,7 +156,8 @@ func (c *Client) Server() string {
return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port)
}
// Send is a handy wrapper around Sender
// Send sends an event to the server. Use Client.RunCallback() if you are
// are simply looking to trigger callbacks with an event.
func (c *Client) Send(event *Event) error {
// log the event
if !event.Sensitive {
@ -110,12 +172,12 @@ func (c *Client) Connect() error {
var conn net.Conn
var err error
// sanity check a few things here...
// Sanity check a few options.
if c.Config.Server == "" || c.Config.Port == 0 || c.Config.Nick == "" || c.Config.User == "" {
return errors.New("invalid configuration (server/port/nick/user)")
}
// reset our state here
// Reset the state.
c.State = NewState()
if c.Config.Logger == nil {
@ -146,24 +208,24 @@ func (c *Client) Connect() error {
c.tries = 0
go c.ReadLoop()
// consider the connection a success at this point
// Consider the connection a success at this point.
c.State.connected = true
return nil
}
// connectMessages is a list of IRC messages to send when attempting to
// connect to the IRC server.
// connectMessages is a list of IRC messages to send when attempting
// to connect to the IRC server.
func (c *Client) connectMessages() (events []*Event) {
// passwords first
// Passwords first.
if c.Config.Password != "" {
events = append(events, &Event{Command: PASS, Params: []string{c.Config.Password}})
}
// then nickname
// Then nickname.
events = append(events, &Event{Command: NICK, Params: []string{c.Config.Nick}})
// then username and realname
// Then username and realname.
if c.Config.Name == "" {
c.Config.Name = c.Config.User
}
@ -178,27 +240,31 @@ func (c *Client) connectMessages() (events []*Event) {
}
// Reconnect checks to make sure we want to, and then attempts to
// reconnect to the server
func (c *Client) Reconnect() error {
// reconnect to the server.
func (c *Client) Reconnect() (err error) {
if c.hasQuit {
return nil
}
if c.Config.ReconnectDelay < (10 * time.Second) {
c.Config.ReconnectDelay = 10 * time.Second
}
if c.Config.MaxRetries > 0 {
var err error
c.conn.Close()
var err error
// re-setup events
// Re-setup events.
c.Events = make(chan *Event, 40)
// sleep for 10 seconds so we're not slaughtering the server
c.log.Printf("reconnecting to %s in 10 seconds", c.Server())
time.Sleep(10 * time.Second)
// Delay so we're not slaughtering the server with a bunch of
// connections.
c.log.Printf("reconnecting to %s in %s", c.Server(), c.Config.ReconnectDelay)
time.Sleep(c.Config.ReconnectDelay)
for err = c.Connect(); err != nil && c.tries < c.Config.MaxRetries; c.tries++ {
duration := time.Duration(math.Pow(2.0, float64(c.tries))*200) * time.Millisecond
time.Sleep(duration)
c.log.Printf("reconnecting to %s in %s (%d tries)", c.Server(), c.Config.ReconnectDelay, c.tries)
time.Sleep(c.Config.ReconnectDelay)
}
return err
@ -209,7 +275,7 @@ func (c *Client) Reconnect() error {
}
// ReadLoop sets a timeout of 300 seconds, and then attempts to read
// from the IRC server. If there is an error, it calls Reconnect
// from the IRC server. If there is an error, it calls Reconnect.
func (c *Client) ReadLoop() error {
for {
c.conn.SetDeadline(time.Now().Add(300 * time.Second))
@ -222,8 +288,8 @@ func (c *Client) ReadLoop() error {
}
}
// Loop reads from the events channel and sends the events to be handled
// for every message it receives.
// Loop reads from the events channel and sends the events to be
// handled for every message it receives.
func (c *Client) Loop() {
for {
select {
@ -235,7 +301,7 @@ func (c *Client) Loop() {
}
}
// IsConnected returns true if the client is connected to the server
// IsConnected returns true if the client is connected to the server.
func (c *Client) IsConnected() bool {
c.State.m.RLock()
defer c.State.m.RUnlock()
@ -243,10 +309,14 @@ func (c *Client) IsConnected() bool {
return c.State.connected
}
// GetNick returns the current nickname of the active connection
// GetNick returns the current nickname of the active connection.
//
// Helpers MUST be enabled for this to work.
// Returns empty string if tracking is disabled.
func (c *Client) GetNick() string {
if c.Config.DisableTracking {
return ""
}
c.State.m.RLock()
defer c.State.m.RUnlock()
@ -257,7 +327,7 @@ func (c *Client) GetNick() string {
return c.State.nick
}
// SetNick changes the client nickname
// SetNick changes the client nickname.
func (c *Client) SetNick(name string) {
c.State.m.Lock()
defer c.State.m.Unlock()
@ -266,22 +336,29 @@ func (c *Client) SetNick(name string) {
c.Send(&Event{Command: NICK, Params: []string{name}})
}
// GetChannels returns the active list of channels that the client is in
// GetChannels returns the active list of channels that the client
// is in.
//
// Helpers MUST be enabled for this to work.
// Returns nil if tracking is disabled.
func (c *Client) GetChannels() map[string]*Channel {
if c.Config.DisableTracking {
return nil
}
c.State.m.RLock()
defer c.State.m.RUnlock()
return c.State.channels
}
// Who tells the client to update it's channel/user records
// Who tells the client to update it's channel/user records.
//
// Does not update internal state if tracking is disabled.
func (c *Client) Who(target string) {
c.Send(&Event{Command: WHO, Params: []string{target, "%tcuhn,1"}})
}
// Join attempts to enter an IRC channel with an optional password
// Join attempts to enter an IRC channel with an optional password.
func (c *Client) Join(channel, password string) {
if password != "" {
c.Send(&Event{Command: JOIN, Params: []string{channel, password}})
@ -291,7 +368,7 @@ func (c *Client) Join(channel, password string) {
c.Send(&Event{Command: JOIN, Params: []string{channel}})
}
// Part leaves an IRC channel with an optional leave message
// Part leaves an IRC channel with an optional leave message.
func (c *Client) Part(channel, message string) {
if message != "" {
c.Send(&Event{Command: JOIN, Params: []string{channel}, Trailing: message})
@ -301,22 +378,26 @@ func (c *Client) Part(channel, message string) {
c.Send(&Event{Command: JOIN, Params: []string{channel}})
}
// Message sends a PRIVMSG to target (either channel, service, or user)
// Message sends a PRIVMSG to target (either channel, service, or
// user).
func (c *Client) Message(target, message string) {
c.Send(&Event{Command: PRIVMSG, Params: []string{target}, Trailing: message})
}
// Messagef sends a formated PRIVMSG to target (either channel, service, or user)
// Messagef sends a formated PRIVMSG to target (either channel,
// service, or user).
func (c *Client) Messagef(target, format string, a ...interface{}) {
c.Message(target, fmt.Sprintf(format, a...))
}
// Action sends a PRIVMSG ACTION (/me) to target (either channel, service, or user)
// Action sends a PRIVMSG ACTION (/me) to target (either channel,
// service, or user).
func (c *Client) Action(target, message string) {
c.Send(&Event{Command: PRIVMSG, Params: []string{target}, Trailing: fmt.Sprintf("\001ACTION %s\001", message)})
}
// Actionf sends a formated PRIVMSG ACTION (/me) to target (either channel, service, or user)
// Actionf sends a formated PRIVMSG ACTION (/me) to target (either
// channel, service, or user).
func (c *Client) Actionf(target, format string, a ...interface{}) {
c.Action(target, fmt.Sprintf(format, a...))
}

@ -1,18 +1,22 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
// Sender is an interface for sending IRC messages
// Sender is an interface for sending IRC messages.
type Sender interface {
// Send sends the given message and returns any errors.
Send(*Event) error
}
// serverSender is a barebones writer used
// as the default sender for all callbacks
// serverSender is a barebones writer used as the default sender for all
// callbacks.
type serverSender struct {
writer *Encoder
}
// Send sends the specified event
// Send sends the specified event.
func (s serverSender) Send(event *Event) error {
return s.writer.Encode(event)
}

@ -1,3 +1,7 @@
// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package girc
import (
@ -6,30 +10,51 @@ import (
"time"
)
// State represents the actively-changing variables within the client runtime
// State represents the actively-changing variables within the client
// runtime.
type State struct {
m sync.RWMutex // lock, primarily used for writing things in state
connected bool // if we're connected to the server or not
nick string // internal tracker for our nickname
channels map[string]*Channel // map of channels that the client is in
// m is a RW mutex lock, used to guard the state from goroutines causing
// corruption.
m sync.RWMutex
// connected is true if we're actively connected to a server.
connected bool
// nick is the tracker for our nickname on the server.
nick string
// channels represents all channels we're active in.
channels map[string]*Channel
}
// User represents an IRC user and the state attached to them
// User represents an IRC user and the state attached to them.
type User struct {
Nick string // nickname of the user
Ident string // ident (often referred to as "user") of the user
Host string // host that server is providing for the user, may not always be accurate
FirstSeen time.Time // the first time they were seen by the client
// Nick is the users current nickname.
Nick string
// Ident is the users username/ident. Ident is commonly prefixed with a
// "~", which indicates that they do not have a identd server setup for
// authentication.
Ident string
// Host is the visible host of the users connection that the server has
// provided to us for their connection. May not always be accurate due to
// many networks spoofing/hiding parts of the hostname for privacy
// reasons.
Host string
// FirstSeen represents the first time that the user was seen by the
// client for the given channel.
FirstSeen time.Time
}
// Channel represents an IRC channel and the state attached to it
// Channel represents an IRC channel and the state attached to it.
type Channel struct {
Name string // name of the channel, always lowercase
users map[string]*User
Joined time.Time // when the channel was joined
// Name of the channel. Must be rfc compliant. Always represented as
// lower-case, to ensure that the channel is only being tracked once.
Name string
// users represents the users that we can currently see within the
// channel.
users map[string]*User
// Joined represents the first time that the client joined the channel.
Joined time.Time
}
// NewState returns a clean state
// NewState returns a clean client state.
func NewState() *State {
s := &State{}
@ -39,11 +64,11 @@ func NewState() *State {
return s
}
// createChanIfNotExists creates the channel in state, if not already done
// createChanIfNotExists creates the channel in state, if not already done.
func (s *State) createChanIfNotExists(channel string) {
channel = strings.ToLower(channel)
// not a valid channel
// Not a valid channel.
if !IsValidChannel(channel) {
return
}
@ -59,7 +84,7 @@ func (s *State) createChanIfNotExists(channel string) {
s.m.Unlock()
}
// deleteChannel removes the channel from state, if not already done
// deleteChannel removes the channel from state, if not already done.
func (s *State) deleteChannel(channel string) {
channel = strings.ToLower(channel)
s.createChanIfNotExists(channel)
@ -71,8 +96,8 @@ func (s *State) deleteChannel(channel string) {
s.m.Unlock()
}
// createUserIfNotExists creates the channel and user in state,
// if not already done
// createUserIfNotExists creates the channel and user in state, if not already
// done.
func (s *State) createUserIfNotExists(channel, nick, ident, host string) {
channel = strings.ToLower(channel)
s.createChanIfNotExists(channel)
@ -89,11 +114,11 @@ func (s *State) createUserIfNotExists(channel, nick, ident, host string) {
s.m.Unlock()
}
// deleteUser removes the user from channel state
// deleteUser removes the user from channel state.
func (s *State) deleteUser(nick string) {
s.m.Lock()
for k := range s.channels {
// check to see if they're in this channel
// Check to see if they're in this channel.
if _, ok := s.channels[k].users[nick]; !ok {
continue
}
@ -103,29 +128,28 @@ func (s *State) deleteUser(nick string) {
s.m.Unlock()
}
// renameUser renames the user in state, in all locations where
// relevant
// renameUser renames the user in state, in all locations where relevant.
func (s *State) renameUser(from, to string) {
s.m.Lock()
defer s.m.Unlock()
for k := range s.channels {
// check to see if they're in this channel
// Check to see if they're in this channel.
if _, ok := s.channels[k].users[from]; !ok {
continue
}
// take the actual reference to the pointer
// Take the actual reference to the pointer.
source := *s.channels[k].users[from]
// update the nick field (as we not only have a key, but a
// matching struct field)
// Update the nick field (as we not only have a key, but a matching
// struct field).
source.Nick = to
// delete the old
// Delete the old reference.
delete(s.channels[k].users, from)
// in with the new
// In with the new.
s.channels[k].users[to] = &source
}
}