Fix: panic when spawning 10,000 bots :^)
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b9856ab64e
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@ -519,6 +519,9 @@ func (c *Client) ConnSince() (since *time.Duration, err error) {
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// IsConnected returns true if the client is connected to the server.
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// IsConnected returns true if the client is connected to the server.
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func (c *Client) IsConnected() bool {
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func (c *Client) IsConnected() bool {
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if c == nil {
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return false
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}
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if c.conn == nil {
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if c.conn == nil {
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return false
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return false
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}
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}
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@ -529,6 +532,9 @@ func (c *Client) IsConnected() bool {
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// GetNick returns the current nickname of the active connection. Panics if
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// GetNick returns the current nickname of the active connection. Panics if
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// tracking is disabled.
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// tracking is disabled.
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func (c *Client) GetNick() string {
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func (c *Client) GetNick() string {
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if c == nil {
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return ""
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}
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c.panicIfNotTracking()
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c.panicIfNotTracking()
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n := c.state.nick.Load().(string)
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n := c.state.nick.Load().(string)
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@ -788,6 +794,9 @@ func (c *Client) HasCapability(name string) (has bool) {
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// disabled. Adds useful info like what function specifically, and where it
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// disabled. Adds useful info like what function specifically, and where it
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// was called from.
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// was called from.
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func (c *Client) panicIfNotTracking() {
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func (c *Client) panicIfNotTracking() {
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if c == nil {
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return
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}
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if !c.Config.disableTracking {
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if !c.Config.disableTracking {
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return
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return
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}
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}
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