girc-atomic/helpers.go

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// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
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package girc
import "time"
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// registerHelpers sets up built-in callbacks/helpers, based on client
// configuration.
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func (c *Client) registerHelpers() {
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c.callbacks = make(map[string][]Callback)
// Built-in things that should always be supported.
c.trackIntCallback(c.AddBgCallback(SUCCESS, handleConnect))
c.trackIntCallback(c.AddCallback(PING, handlePING))
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if !c.Config.DisableTracking {
// Joins/parts/anything that may add/remove/rename users.
c.trackIntCallback(c.AddCallback(JOIN, handleJOIN))
c.trackIntCallback(c.AddCallback(PART, handlePART))
c.trackIntCallback(c.AddCallback(KICK, handleKICK))
c.trackIntCallback(c.AddCallback(QUIT, handleQUIT))
c.trackIntCallback(c.AddCallback(NICK, handleNICK))
// WHO/WHOX responses.
c.trackIntCallback(c.AddCallback(RPL_WHOREPLY, handleWHO))
c.trackIntCallback(c.AddCallback(RPL_WHOSPCRPL, handleWHO))
}
// Nickname collisions.
if !c.Config.DisableNickCollision {
c.trackIntCallback(c.AddCallback(ERR_NICKNAMEINUSE, nickCollisionHandler))
c.trackIntCallback(c.AddCallback(ERR_NICKCOLLISION, nickCollisionHandler))
c.trackIntCallback(c.AddCallback(ERR_UNAVAILRESOURCE, nickCollisionHandler))
}
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}
// handleConnect is a helper function which lets the client know that enough
// time has passed and now they can send commands.
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//
// Should always run in separate thread due to blocking delay.
func handleConnect(c *Client, e Event) {
// This should be the nick that the server gives us. 99% of the time, it's
// the one we supplied during connection, but some networks will rename
// users on connect.
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if len(e.Params) > 0 {
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c.state.nick = e.Params[0]
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}
time.Sleep(1 * time.Second)
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c.Events <- &Event{Command: CONNECTED}
}
// nickCollisionHandler helps prevent the client from having conflicting
// nicknames with another bot, user, etc.
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func nickCollisionHandler(c *Client, e Event) {
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c.SetNick(c.GetNick() + "_")
}
// handlePING helps respond to ping requests from the server.
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func handlePING(c *Client, e Event) {
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c.Send(&Event{Command: PONG, Params: e.Params, Trailing: e.Trailing})
}
// handleJOIN ensures that the state has updated users and channels.
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func handleJOIN(c *Client, e Event) {
if len(e.Params) != 1 {
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return
}
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c.state.createChanIfNotExists(e.Params[0])
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if e.Source.Name == c.GetNick() {
// If it's us, don't just add our user to the list. Run a WHO which
// will tell us who exactly is in the channel.
c.Who(e.Params[0])
return
}
// Create the user in state. Only WHO the user, which is more efficient.
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c.Who(e.Source.Name)
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}
// handlePART ensures that the state is clean of old user and channel entries.
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func handlePART(c *Client, e Event) {
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if len(e.Params) == 0 {
return
}
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if e.Source.Name == c.GetNick() {
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c.state.deleteChannel(e.Params[0])
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return
}
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c.state.deleteUser(e.Source.Name)
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}
// handlWHO updates our internal tracking of users/channels with WHO/WHOX
// information.
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func handleWHO(c *Client, e Event) {
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var channel, user, host, nick string
// Assume WHOX related.
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if e.Command == RPL_WHOSPCRPL {
if len(e.Params) != 6 {
// Assume there was some form of error or invalid WHOX response.
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return
}
if e.Params[1] != "1" {
// We should always be sending 1, and we should receive 1. If this
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// is anything but, then we didn't send the request and we can
// ignore it.
return
}
channel, user, host, nick = e.Params[2], e.Params[3], e.Params[4], e.Params[5]
} else {
channel, user, host, nick = e.Params[1], e.Params[2], e.Params[3], e.Params[5]
}
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c.state.createUserIfNotExists(channel, nick, user, host)
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}
// handleKICK ensures that users are cleaned up after being kicked from the
// channel
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func handleKICK(c *Client, e Event) {
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if len(e.Params) < 2 {
// Needs at least channel and user.
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return
}
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if e.Params[1] == c.GetNick() {
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c.state.deleteChannel(e.Params[0])
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return
}
// Assume it's just another user.
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c.state.deleteUser(e.Params[1])
}
// handleNICK ensures that users are renamed in state, or the client name is
// up to date.
func handleNICK(c *Client, e Event) {
if len(e.Params) != 1 {
// Something erronous was sent to us.
return
}
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c.state.renameUser(e.Source.Name, e.Params[0])
}
func handleQUIT(c *Client, e Event) {
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c.state.deleteUser(e.Source.Name)
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}