girc-atomic/state.go

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// Copyright 2016 Liam Stanley <me@liamstanley.io>. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
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package girc
import (
"net"
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"strings"
"sync"
"time"
)
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// state represents the actively-changing variables within the client
// runtime.
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type state struct {
// m is a RW mutex lock, used to guard the state from goroutines causing
// corruption.
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mu sync.RWMutex
// reader is the socket buffer reader from the IRC server.
reader *ircDecoder
// reader is the socket buffer write to the IRC server.
writer *ircEncoder
// conn is a net.Conn reference to the IRC server.
conn net.Conn
// connected is true if we're actively connected to a server.
connected bool
// connTime is the time at which the client has connected to a server.
connTime *time.Time
// hasQuit is used to determine if we've finished quitting/cleaning up.
hasQuit bool
// reconnecting lets the internal state know a reconnect is occurring.
reconnecting bool
// nick is the tracker for our nickname on the server.
nick string
// channels represents all channels we're active in.
channels map[string]*Channel
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}
// User represents an IRC user and the state attached to them.
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type User struct {
// Nick is the users current nickname.
Nick string
// Ident is the users username/ident. Ident is commonly prefixed with a
// "~", which indicates that they do not have a identd server setup for
// authentication.
Ident string
// Host is the visible host of the users connection that the server has
// provided to us for their connection. May not always be accurate due to
// many networks spoofing/hiding parts of the hostname for privacy
// reasons.
Host string
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// Name is the users "realname" or full name. Commonly contains links
// to the IRC client being used, or something of non-importance. May also
// be empty.
Name string
// FirstSeen represents the first time that the user was seen by the
// client for the given channel.
FirstSeen time.Time
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}
// Channel represents an IRC channel and the state attached to it.
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type Channel struct {
// Name of the channel. Must be rfc compliant. Always represented as
// lower-case, to ensure that the channel is only being tracked once.
Name string
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// Topic of the channel.
Topic string
// users represents the users that we can currently see within the
// channel.
users map[string]*User
// Joined represents the first time that the client joined the channel.
Joined time.Time
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}
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// newState returns a clean client state.
func newState() *state {
s := &state{}
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s.channels = make(map[string]*Channel)
s.connected = false
return s
}
// createChanIfNotExists creates the channel in state, if not already done.
func (s *state) createChanIfNotExists(name string) (channel *Channel) {
// Not a valid channel.
if !IsValidChannel(name) {
return nil
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}
name = strings.ToLower(name)
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s.mu.Lock()
if _, ok := s.channels[name]; !ok {
channel = &Channel{
Name: name,
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users: make(map[string]*User),
Joined: time.Now(),
}
s.channels[name] = channel
} else {
channel = s.channels[name]
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}
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s.mu.Unlock()
return channel
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}
// deleteChannel removes the channel from state, if not already done.
func (s *state) deleteChannel(name string) {
channel := s.createChanIfNotExists(name)
if channel == nil {
return
}
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s.mu.Lock()
if _, ok := s.channels[channel.Name]; ok {
delete(s.channels, channel.Name)
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}
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s.mu.Unlock()
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}
// createUserIfNotExists creates the channel and user in state, if not already
// done.
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func (s *state) createUserIfNotExists(channel, nick, ident, host string) {
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channel = strings.ToLower(channel)
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s.createChanIfNotExists(channel)
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s.mu.Lock()
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if _, ok := s.channels[channel].users[nick]; !ok {
s.channels[channel].users[nick] = &User{
Nick: nick,
Ident: ident,
Host: host,
FirstSeen: time.Now(),
}
}
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s.mu.Unlock()
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}
// deleteUser removes the user from channel state.
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func (s *state) deleteUser(nick string) {
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s.mu.Lock()
for k := range s.channels {
// Check to see if they're in this channel.
if _, ok := s.channels[k].users[nick]; !ok {
continue
}
delete(s.channels[k].users, nick)
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}
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s.mu.Unlock()
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}
// renameUser renames the user in state, in all locations where relevant.
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func (s *state) renameUser(from, to string) {
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s.mu.Lock()
defer s.mu.Unlock()
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for k := range s.channels {
// Check to see if they're in this channel.
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if _, ok := s.channels[k].users[from]; !ok {
continue
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}
// Take the actual reference to the pointer.
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source := *s.channels[k].users[from]
// Update the nick field (as we not only have a key, but a matching
// struct field).
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source.Nick = to
// Delete the old reference.
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delete(s.channels[k].users, from)
// In with the new.
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s.channels[k].users[to] = &source
}
}